tag:blogger.com,1999:blog-48646534554116335992024-03-05T21:35:11.434-08:00The Torturer's TaleThe thoughts in building my Dark Eldar army, and other 40k thoughtsCrisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.comBlogger186125tag:blogger.com,1999:blog-4864653455411633599.post-56056848874959728292017-06-23T02:30:00.003-07:002017-06-23T02:37:17.137-07:0040k Short Story - State of Mind"Milady, we are ready to move out."<br />
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Haldir, the Kabalite warrior informs his mistress of the webway portal's materialization, but she appears to be in her own world, staring out into the darkness of the Commorite skies. The Archite is looking up upon the skies with as she leans upon her right palm and her elbow upon the railings of the Raider. Her legs are crossed in a state of rest, her heels carefully resting upon the bars where the deck's railing would not trap her heels.<br />
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In his mind, he is tempted to stab her to take over the Kabal as she was daydreaming. Should he do it? Or is this a trap? Haldir grips upon his dagger, wondering if it is wise to attempt the dark desires of murder in his mind. He looks around and as the other Kabalite warriors toil to climb on their sleek, dagger-like transports it appears that there is nothing stopping him from doing so. He unsheathe his blade a little as to not alert and telegraph his attempt to the Archon.<br />
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Despite her form being healed back to its apex by the Haemonculi of Commoragh, but her soul remains a little out of sync from her mind, and in the dark spires of Commoragh it is akin to tempting fate as she needs her lightning reflexes to be in its peak performance to survive the dark spire jungles of the dark city. The reason for this lack of synchronization of her mind falls down to one matter; the thoughts of her little pets and their old relative that is currently taking care of them.<br />
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There is something inside Vespera that seeks the answer to why she is treating the Mon-Keigh under her care to something above the treatment of playthings or livestock that so often befalls their kind. At the same time, she has an unprecedented desire to jealously hoard them to herself and guard them as if they are part of her. Although they would never thought the same about her as she would to them, but in a way that is how things are meant to be.<br />
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As Haldir moves closer and closer, his heart attempts to not beat faster than it should be. The Archite is still staring upon the dark skies, as if wondering if it ever going to change to something else. However before he could do the deed himself, another Kabalite warrior moved forward with the lightning speeds that only a Dark Eldar could move in, attempting an assassination. <br />
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Haldir was a second too late, and all he could do is to slip the dagger out of his own scabbard and moved towards the Archite, not wanting for the other Kabalite to take the glory. If anything, Haldir could take the confusion to slip the dagger to the Archite, or he could stab the assassin to curry favour with the mistress. However as he moved, time starts to slow down for the Kabalite warrior and he moves slower and slower. <br />
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***************<br />
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They were never meant to put their trust in her, seeing that she is the reason why their parents are slain by her handmaidens. Alas, she wonders what she could have done to earn a little bit of their trust or at least to not let them look upon her as a blight upon their existence. Granted, she did terrorize the youngest of the brood twice, once intentionally to force her grandfather to speak, and another was unintentional as she brought her to a meal between two other archons.<br />
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This would be tough, as Mon-Keighs are not Dark Eldar, and their train of thoughts are as different as those of a beast of burden and its owner. Perhaps it needs to be something instinctual, something primal for her to reach out to their hearts? Would feeding it helps in earning its docility? Would petting it...hold on a second.<br />
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She needs to take care of something trivial first.<br />
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***************<br />
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However, the would-be assassin's efforts ended as quickly as it began. Despite the slowing of time, Haldir could clearly see what is going on before his eyes.<br />
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With a slight lean of her head, the assassin's blade missed her head within a fraction of an inch and with the grace and ruthlessness of one of the high nobility that ruled Commoragh the palm where her head is resting drops slightly and she gently pushes her palm forward. Such was the momentum of the assassin that the assassin missed her entirely and the assassin's throat was struck by the palm of the Archite with such force that the assassin jerked back forcing one leg to lift off the deck. The crossed leg of the Archite moves gently forward and hooks the assassin's leg that is still on the deck and hooked it forward. With the slight force, the assassin loses his balance and is now falling down on the deck.<br />
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The leg that the Archite used to hook the assassin proceed to move in a perfect circular motion and is raised above her head in a perfect vertical position before it falls down upon the assassin.The assassin falls down upon the floor with a loud thud and the force is such that he bounced upwards. As he bounced upwards due to the recoil from the deck, the heel of the Archite's footwear flawlessly slip between the armour around his neck and with the force of the axe kick, the assassin was violently slammed down on the deck once more but with the heel of the Archite penetrating his neck with such force that it goes through the deck.<br />
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The Kabalite warrior known as Haldir stop just short of the slain assassin, and as he watches the flawless kill by the Archite, the Archite looks at him and twists her heel that was inside the assassin's neck. The loud audible crack snaps Haldir from his stupor, and immediately he found the words he needs.<br />
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"Milady, are you alright?" Of course, as with any Dark Eldar, these words are a lie, but the courtesy is needed anyway. Fortunately for Haldir, the Archite did not see him as a fellow conspirator and thus his life is not forfeited for his drawing of the dagger.<br />
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"Of course I am. Please clean up this mess for me. Also please command the others to not bother me." The Archite pulls out her heel from the slain assassin, and walks off to the prow of the raider. The Kabalite warrior could do nothing else, and he drags the body to be dumped out from the Raider.<br />
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Haldir was glad that he did not attempt the assassination, for Archite Vespera Phyliantrx's reflexes are on an entirely different level than those of his own. He could be the one that is thrown abroad instead of the assassin. Such precision, such brutality, such grace. Such mindless killing of someone like stomping an insect is just inspiring for the Kabalite warrior. He wonders what went through her mind as she callously killed a Dark Eldar without even a shred of emotion?<br />
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***************<br />
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She sighed a little as she once more drift into her thoughts of the young pets of hers after getting rid of a slight distraction to the more pressing issue in her mind. Should she bring the little Mon-Keigh out to play in the hanging gardens or should she show them around the Port of Lost Souls? Or should she do something else entirely? Such was the mind to drift itself to concerns of the soul, whom the Archite lacks to the point of near emptiness. If only her mind could be as empty as her soul.<br />
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Such was the state of her mind.<br />
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Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com1tag:blogger.com,1999:blog-4864653455411633599.post-13613685931862668032017-06-21T01:18:00.000-07:002017-06-21T01:18:46.805-07:00New Edition, New Dark Eldar, New Orks, New Daemons and New CSMGreetings Realspacers,<br />
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<br /><br />It has been ages since I have blogged, but that is due to several sequence of real-life events and also 40k burnout. In fact for almost the entire year of 2016 till the dawn of 8th Edition, I have been just staying away from 40k. 7th edition is a mess of rules and often times I feel that I am studying for an exam rather than enjoying the game. So during the interim period of a year, I have been playing a little more Blood Bowl (Awesome btw) and also some MTG Commander.<br /><br />Fortunately GW in many ways realized the stupidity of it all and decided to revamp the rules in such a way that everyone is now a blank slate once more. Lots of whining from many people, but personally I find it refreshing that the rules are easily accessible.<br /><br />For some reason, I find that 8th edition really reminds me of 4th edition, with the way assault, target priority and leadership works. In many ways I am adapting much better to 8th than most people and<br />with this edition, I have returned and I have brought my armies from 8th edition alongside an army that was always in cold storage due to it often being collateral in my Daemon expansion; My Night Lords.<br />
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<br /><br />Before I move on to speak about my experiences with 8th edition, I have to speak about what is essentially my most freshest army; The Night Lords. These guys somewhat came along a while back during the time where I am just adding on to my Tzeentch elements and they are kinda the extras. Before long, more and more of the abandoned models slowly came into my home, and with Cataphractii terminators, Tartaros Terminators, Raptors, Predators, Vindicators and other such fell units of the CSM joining my pile I literally have around a few thousand points of Night Lords.<br /><br />In a way the CSM came into my life the same way most of my Orks and Dark Eldar came into my life; being adopted as a result of their owners abandoning them in droves.<br /><br />Due to the way I have procured them, my Night Lords is more or less a very infantry heavy army and with the way 8th edition reserves work they are essentially the closest thing I have to a Null Deployment army as the list that I have decided to run with my Night Lords consist primarily of Terminators and Raptors. So far they have did very well due to the changes on how shooting works and also the way close combat works (Combi-plasma, Meltas and power axes for the win). They are essentially the army that I bring around as my main secondary army due to how compact they are.<br />
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<br /><br />My Orks on the other hand is hands down my most effective close combat army as the prospect of having 6 attacks on the charge for normal boyz with the right stacks really pushed me towards a battlewagon heavy list with lots of boyz in them, supported by lots of auras and also psychic gifts. On the note of psychic powers, the Weirdboyz are utterly amazing and I have pulled out enough tricks with them that I have reserved a spot for the Weirdboy. Also with how everything is just basically a sack of wounds, punching everything with boyz and klaws are amazingly viable and perhaps as always, the best way to play Orks is the simplest way; move fast, charge hard.<br /><br />My Tzeentchian daemons are untested, but that is due to me sending them over to my good old friend Carl Lum for his paintworks, and they would take a while to come back to me. But based upon how it goes, it would be a very FMC heavy list with lots of chariots. The pic that adorn this post is the first batch of my whole Tzeentch army that was completely painted.<br />
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<br /><br />As for my Dark Eldar, they came off to a bad start for 8th Edition gamewise, but that is due to me underestimating the reduction of damage output of a Dark Eldar blaster and also my opponent and I did so many mistakes (from miscalculating the point cost to forgetting vital rules). However I have learned a lot and now have decided that I would be taking out blasterborns and also normal 5-men kabalites with blaster as I am now focusing on the weapons that truly matter for the Dark Eldar; Dark Lances and Splinter cannons. Of course, Splinter cannons are nerfed when it come to firing its maximum amount of firepower at range, but the nerf is a little better for my style of play due to my preference for medium ranged firefights. My army composition will have more dark lance and phantasm grenade launchers, and the blasters will be reserved only for Archons.<br /><br />On the note of the archon, they are just priced amazingly, and for the same build in 6th-7th edition, I would be paying more than twice the cost of the current Archon. Only gripe I have is that there are no middle-ground HQ for Dark Eldar. I personally would appreciate the Dark Eldar equivalent of a Space Marine Captain. Dark Eldar vehicles as a whole are generally more durable, which is a nice thing for me but I wished that they were a little faster than Eldar vehicles (and no, assault weapons does not make it faster).<br /><br />Nonetheless, with this, I can finally go about with my proper fluff setting for my Kabal which is originally a trueborn Kabal to begin with.<br /><br />Only stickler is just that the way my army works, it appears that Ynnari is the best option for me in order to optimize my firepower generation but the true Dark Eldar in me is saying 'NOPE'.<br /><br /><br /> My list looks something like this for 2500 pts which can be Dark Eldar or Ynnari(which is the usual game size for 8th in my area);<br /><br /><br />CP: 7 pts<br />Spearhead Detachment<br />1 Archon with Agoniser, Blaster and Phantasm Grenade Launcher<br />3 Ravagers with 3 Lances and Shock Prow<br /><br />Spearhead Detachment<br />1 Archon with Agoniser, Blaster and Phantasm Grenade Launcher<br />3 Ravagers with 3 Lances and Shock Prow<br /><br />Vanguard Detachment<br />1 Archon with Agoniser, Blaster and Phantasm Grenade Launcher<br />2 squads of 8 Trueborns with 2 Dark lances and a Dracon with agoniser<br />
1 squad of 5 Trueborns with 2 Dark lances<br /><br />
Dedicated Transport<br />2 Raider with Dark Lance and Shock Prow<br />1 Venom with 2 splinter cannons<br /><br />Vanguard Detachment<br />
1 Archon with Agoniser, Blaster and Phantasm Grenade Launcher<br />
3 squad of 5 Trueborns with 2 Dark lances<br /><br />
Dedicated Transport<br />3 Venom with 2 splinter cannons<br /><br />Yes, I know that that is a hell a lot of Dark Lances, but with the way the edition is going about I would need to dish out enough nonsense to get even with my opponents and the way my meta is forming up. Also, I personally hate Wave Serpents and they deserve to die painful deaths.<br /><br />Also of note is that due to prolonged usage of my vehicles, a number of my raiders and ravagers have literally crumbled and would warrant me to get a whole new set of vehicles just to replace the ones that crumbled. This also gives me the chance to finally get sets of Kabalite Sky Splinter boxes as those boxes are now value city for me due to the needs of more bodies to put my Dark Lances on and also more Raiders.<br /><br />With that it appears that my armies are more or less set for the first few months of 8th Edition.<br /><br />See ya next time!<br />
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<br /><br /><br /><br />Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-50679896610859162252015-01-30T23:23:00.001-08:002015-01-30T23:23:33.483-08:00Happy 2015 with Necrons, Harlequins and Tournaments<div class="separator" style="clear: both; text-align: left;">
Heya and welcome back to the webway!</div>
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It has been a while since I did any blogging, but switching jobs is a toughie. But at least with the presence of two things this coming months I will be getting out from my fortress to raid realspace once more. <br />
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The first thing that actually allowed me to get my butt up to be more active again is that one of the LGS in my area is going to organize a tournament, and I am very excited for the tournament. Ever since 7th Edition arrived, none of the LGS in my country did a tournament and for what reasons I have no idea. Nonetheless with this tournament, quite a number of people are coming both new and old to get their armies up and running.<br /><br />The second thing that made me really excited is new Necron codex and the upcoming Harlequin codex. I had my first game against the Necron last night, and suffice to say that the book does have its own interesting dirty tricks. Also with the clowns coming, it would be interesting to see what is new and how it synergizes with the Dark Eldar.<br /><br />A good way to start the new year of 2015, along with my new job!Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com1tag:blogger.com,1999:blog-4864653455411633599.post-47954798873914508382014-11-21T02:03:00.002-08:002014-11-22T11:02:49.351-08:00Holistic Mumbo : Adaptive Unconscious in Wargames <span style="background-color: black; color: white;"><br /></span>
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<i><span style="font-family: sans-serif; font-size: 14px; line-height: 21px;">'</span><span style="font-family: sans-serif; font-size: 14px; line-height: 21px;">The first is the primitive stage. It is a stage of original ignorance</span><span style="font-family: sans-serif; font-size: 14px; line-height: 21px;"> in which a person knows nothing about the art of combat. In a fight, he simply blocks and strikes instinctively without a concern for what is right and wrong. Of course, he may not be so-called scientific, but, nevertheless, being himself, his attacks or defenses are fluid. </span></i></span><br />
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<i><span style="font-family: sans-serif; font-size: 14px; line-height: 21px;">The second stage — the stage of sophistication, or mechanical stage — begins when a person starts his training. He is taught the different ways of blocking, striking, kicking, standing, breathing, and thinking — unquestionably, he has gained the scientific knowledge of combat, but unfortunately his original self and sense of freedom are lost, and his action no longer flows by itself. His mind tends to freeze at different movements for calculations and analysis, and even worse, he might be called “intellectually bound” and maintain himself outside of the actual reality. </span></i></span><br />
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<i><span style="font-family: sans-serif; font-size: 14px; line-height: 21px;">The third stage — the stage of artlessness, or spontaneous stage — occurs when, after years of serious and hard practice, the student realizes that after all, kung fu is nothing special. And </span><span style="font-family: sans-serif; font-size: 14px; line-height: 21px;">instead of trying to impose on his mind, he adjusts himself to his opponent like water pressing on an earthen wall. It flows through the slightest crack.</span><span style="font-family: sans-serif; font-size: 14px; line-height: 21px;"> There is nothing to try to do but try to be purposeless and formless, like water. </span><span style="font-family: sans-serif; font-size: 14px; line-height: 21px;">All of his classical techniques and standard styles are minimized, if not wiped out, and nothingness prevails. He is no longer confined.</span></i><span style="font-family: sans-serif; font-size: 14px; line-height: 21px;"><i>' -</i></span>Bruce Lee regarding the Three Stages of Cultivation</span><br />
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<span style="background-color: black; color: white;">Hello and welcome back to the webway!</span><br />
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<span style="background-color: black; color: white;">Ever since I came to Wira Games and Hobbies, I noticed that there are a whole sea of seals....oops I mean newbies that entered the hobby as a result of its proximity to an university. Of course, there are those that are not students, but are normal salarymen that found the hobby by themselves and also joined into the wave that is Warhammer (both of the Fantasy variant and the 40k variant). However as with all new players, they tend to stumble on some rules and stuff, but those are forgivable given that we are in the edition where the stack of rules is just daunting and personally, even I care not to truly remember all of them and always keep a rulebook handy for such a case. However, as with most new players, they will remember their rules and be on their way.</span><br />
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<span style="background-color: black; color: white;">Nonetheless, I always noticed that even after that first few steps passing target priority and also threat ranges, most newbies I see always struggle against more experienced players by the virtue of being outplayed despite having the most powerful of list while the opponent have a less than optimal list, and this odds become bigger as the list of the veteran becomes more optimized. It is true that players that have the most skill will win, but what skills exactly that warrants this win given this situation?Some people say it is target priority, some say it is threat range, some say it is knowledge of the game, some say it is tricks and some say it is just having the right cheese.</span><br />
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<span style="background-color: black; color: white;">I will say that all of this are true, but at the same time not entirely the end of the matter. I personally believe that the factor that allows one to win is having the sharpest 'adaptive unconscious'. This will be the topic that I will be talking about for today.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHHRbTFOgWS5JEAAWoJFYx_5GFM_DemM18nRNmJ-JVVR3lWFiFaLAm_dP2WOxM_d2XDqIZJtPi5sMBH3hq9-1mVPazczHKV-Oky-f1jkC93XmJ5C6k4023ouSpqiIexk2CwFux3MmwQG8I/s1600/scientificamerican0114-30-I2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="background-color: black; color: white;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHHRbTFOgWS5JEAAWoJFYx_5GFM_DemM18nRNmJ-JVVR3lWFiFaLAm_dP2WOxM_d2XDqIZJtPi5sMBH3hq9-1mVPazczHKV-Oky-f1jkC93XmJ5C6k4023ouSpqiIexk2CwFux3MmwQG8I/s1600/scientificamerican0114-30-I2.jpg" height="320" width="314" /></span></a></div>
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<span style="background-color: black; color: white;">To define what this is, I will have to explain the definition of 'adaptive unconscious' in my own words as it in itself is a very scientific term to use due to its origins in cognitive psychology. I define this term as a way in which a person is able to integrate information innately and letting one's mind to use the person to judge and decide upon a best course of action from narrow period of experience which can be as good or even better than meticulously planned and considered actions. In basic layman term's : a calculated decision for a situation based upon instinctual observation and understanding of a situation.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAaGEKrbC-34Fh4yqVzD2zid4rm-4XUIbsHmUTKpZ6dcTN0YO-ullGX0Ta6jHp7KGCyyftIFPoRC8NUMCYOZ_t9Lgh_XrUZWja4mgJYZqGUxzRKlE-gqdUtYYIFCjKYq2PuDFDcwMyv9Sg/s1600/images.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="background-color: black; color: white;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAaGEKrbC-34Fh4yqVzD2zid4rm-4XUIbsHmUTKpZ6dcTN0YO-ullGX0Ta6jHp7KGCyyftIFPoRC8NUMCYOZ_t9Lgh_XrUZWja4mgJYZqGUxzRKlE-gqdUtYYIFCjKYq2PuDFDcwMyv9Sg/s1600/images.jpg" /></span></a></div>
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<span style="background-color: black; color: white;">Gut instinct is a way to put it, but at the same time gut instinct is different from adaptive unconscious as gut instinct is often more of a hit and miss reaction, while adaptive unconscious is developed by experience, training and knowledge. The reason why I advocate this as a method of a true player of the game especially in 7th edition is due to the general tendencies of people to analyze things consciously before they act.Due to the our biases and belief that having more information is proportional to a better analysis of a situation, we tend to cloud our minds with irrelevant and confusing information will only help reinforce our judgment but does not make it any more accurate.</span><br />
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<span style="background-color: black; color: white;">Forums, tacticas and all that mojo is cool but in the end they are just kind suggestions to guide you to your way rather than becoming dogma. If it becomes dogma, we are forced to lock upon a certain mindset and a certain flow chart that would restrict one's freedom in being adaptable. Thus when the unexpected happens, we are more taken aback by the surprises and have no way to reorganize ourselves to put us back on our feet.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6vGfWZhBdUG5HBY50QYpXO5qjgl2uOaz1n5-EhDZRU1w881pXgRkLyrF-HqT0qHTDMpGWX39EWC0N7lr2IsS7kk0AvcCMF1EkeFSI0Y6jtGZdwfmCj9aznTJs77UWSyPrzDmdkbLKb-bJ/s1600/General-Quotes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="background-color: black; color: white;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6vGfWZhBdUG5HBY50QYpXO5qjgl2uOaz1n5-EhDZRU1w881pXgRkLyrF-HqT0qHTDMpGWX39EWC0N7lr2IsS7kk0AvcCMF1EkeFSI0Y6jtGZdwfmCj9aznTJs77UWSyPrzDmdkbLKb-bJ/s1600/General-Quotes.jpg" height="240" width="320" /></span></a></div>
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<span style="background-color: black; color: white;">Of course when I speak of adaptive unconscious, I will say that we do not rely upon it as an ends in itself for sometimes these processes are detrimental as we can be corrupted by our preferences, prejudices and stereotypes. If one rushes in without proper calculations and observations, and just rely on their pure instinct and reactions their asses will be kicked so hard that they lose their ass forever, and as the hood speak goes 'There's no breaks on the rape train'. Instincts and reactions can be conditioned and thus if one delves to deeply into instinct and reaction they can be led to a trap.</span><br />
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<span style="background-color: black; color: white;">Whether you managed to do this via conditioning the opponent to act in a certain way, and then acting in another way or simply mess with your opponent's mind, all the complicated decisions in game theory tend to fade away if you know exactly what the opponent will do next and how they will do it.</span><br />
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<span style="background-color: black; color: white;">The more unpredictable you are, and the more predictable your opponent is the more likely that you will have the advantage when it comes to overarching strategic goals and tactical maneuvers. At the same time, one must also be aware of what they can do to you as well, as this state of mind works for everyone.</span><br />
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<span style="background-color: black; color: white;">Nonetheless, some of you will say that how the heck does one think without thinking and not thinking while thinking? Now this might sound a little bit more confusing than it should be so let's pull it in a much more easier example using an example from my latest game with a Tau player.</span><br />
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<span style="background-color: black; color: white;">To understand our general battleplans and tendencies first we must see each other's list;</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3_sxYhnEk-SV0PnNheyWE2Mjy2k6FXVJpwjrHI_AJQHmaSUvZnG6uQ_6Hj8hRZkH1yWDqql7VWl9DoQ1xXVmyWuXv9oM7uL2TfgGL7nIJnJOWzPQ0MaWMctOtS2zIFr9PQsJDWHnifN6b/s1600/Dark_Eldar_Raid_Colored_by_MajesticChicken.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="background-color: black; color: white;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3_sxYhnEk-SV0PnNheyWE2Mjy2k6FXVJpwjrHI_AJQHmaSUvZnG6uQ_6Hj8hRZkH1yWDqql7VWl9DoQ1xXVmyWuXv9oM7uL2TfgGL7nIJnJOWzPQ0MaWMctOtS2zIFr9PQsJDWHnifN6b/s1600/Dark_Eldar_Raid_Colored_by_MajesticChicken.jpg" height="232" width="320" /></span></a></div>
<span style="background-color: black; color: white;"><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">Archon with Blaster, Haywire Grenade and Webway Portal</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">1 squad of 5 trueborn with 4 blasters in a Raider with lance and enhanced aethersail</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">4 squads of 5 Kabalites with a blaster in a Venom with two Splinter cannons</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">2 Razorwing Jetfighter with 2 lances</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">3 squads of 5 scourges with 4 haywire blasters</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">3 Ravagers with three lances</span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVLQMXaG4tIh42G6arhbPPIlgazsi8SqDMpqBCUdNzp-WDeqiqbFygSa9Mudb4L1m2pUc2oRNODXeUm6CJdgeYjG0VgRcG3I78QaHiEmRsa3JNiDDKX0WV48QSwp5aLGHKUeBnFQWp5KbS/s1600/riptide.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="background-color: black; color: white;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVLQMXaG4tIh42G6arhbPPIlgazsi8SqDMpqBCUdNzp-WDeqiqbFygSa9Mudb4L1m2pUc2oRNODXeUm6CJdgeYjG0VgRcG3I78QaHiEmRsa3JNiDDKX0WV48QSwp5aLGHKUeBnFQWp5KbS/s1600/riptide.jpg" height="155" width="320" /></span></a></div>
<span style="background-color: black; color: white;"><br /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">Buffmander</span></span><br />
<span style="background-color: black; color: white;"><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">Commander with two missile pods and artifact of Arthas Moloch with skyfire and interceptor</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">2 Riptides with Ion accelerator with skyfire and interceptor</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">1 squad of 3 crisis suits with two missile pods each (farsight troops)</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">1 squad of 3 crisis suits with two fusion blasters each with skyfire and interceptor</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">2 squads of 6 fire warriors</span><br style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;" /><span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.2px;">Tau Firebase Support Cadre (1 Riptide with Heavy Burst Cannon, skyfire and interceptor, and two squads of Broadsides with skyfire and interceptor)</span></span><br />
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<span style="background-color: black; color: white;">Given the nature of both our armies, we are quite shooting oriented and want to get as much things to be dead as possible, however what separates us from each other is our mobility and type of firepower. His list is a more static list that loves to pick targets from afar while my list is a mobile list that prefers to dance around a certain range.. Already the mind game have started as we both understood what we need to do to get to each other.</span><br />
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<span style="background-color: black; color: white;">Our mission is Scouring, and our deployment is Vanguard Strike. At the same time I got the warlord trait of +1 to Seize the initiative and able to reroll my reserves while my Tau opponent managed to get the one where his squad does not scatter when deepstriking.</span><br />
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<span style="background-color: black; color: white;">We roll off to see who will deploy first in a table that is sparse of terrain save, with the largest terrain being three large buildings (one of which is a LOS blocker) to accompany said shrubbery and craters. Now some people might consider this as the main roll-off, and indeed it is in a way as both of us can and will neuter units accordingly and get first blood, thus requiring us to have proper terrain to hide ourselves.</span><br />
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<span style="background-color: black; color: white;">For me at least this is how my mind's eye could see the situation as we rolled off for deployment; the three most important opportunities for either of us will present itself in three instances;</span><br />
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<span style="background-color: black; color: white;">1) Who win the roll-off for deployment</span><br />
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<span style="background-color: black; color: white;">2) Who is able to get first blood</span><br />
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<span style="background-color: black; color: white;">3) Who is able to withstand the first three rounds of combat while crippling the other.</span><br />
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<span style="background-color: black; color: white;">With these opportunities in my mind's eye, my mind proceed to split up to several scenarios. For the purposes of making it simple for everyone, I will just state the basic thing that I see throughout the game using my 'mind's eye'; Footsies.</span><br />
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<span style="background-color: black; color: white;">What on earth is footsies you ask ( and no it is not kinky)? Footsies is a fighting game term for a mid-game ground aspect where both players are outside each other's combo range and are attacking each other with long-range pokes which are often safe. However this part of a fighting game is where the most decisive control elements of a fighting game happens as it is meant to control the flow of the match and forcing the opponent to overcommit and open up errors and then punish said errors with the most damaging combo given the situation and setting up for the next phase of the game.</span><br />
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<span style="background-color: black; color: white;">In this instance knowledge of the game plays a part in understanding the situation that we are in. We both know that we are heavy hitting armies and we both know our most comfortable ranges. In addition, we also know that the table is mostly barren, which means that anything and everything is fair game once someone draws a line of sight on them. Both of us wants to capitalize as much on the killing and less on having our things killed. So with that here are the three instances that allowed me to win the game decisively</span><br />
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<u><span style="background-color: black; color: white;">1) Who will win the roll-off for deployment</span></u><br />
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<span style="background-color: black; color: white;">In this game, I managed to get the rolls for choosing deployment and also having a warlord trait that helps in this footsie game. I managed to choose the side with the most terrain and get my stuff hiding behind them to obscure LOS towards them or at least get a proper cover save to allow me to not use my Jink.</span><br />
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<span style="background-color: black; color: white;">By doing so, I am already ahead in terms of the damage dealing chart, as I am able to use the entirety of my force to deal as much damage before he could deal damage to me. In addition, by deploying my forces, I am able to see what my opponent does in reaction to my deployment.</span><br />
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<span style="background-color: black; color: white;">Already here I am already observing the battlefield to gauge his next move. This is because if there is any mistake that my opponent will make, I will capitalize on it and it will give me a proper lead in this footsie game. As a Tau player, I would want to have most of my Missileside and the Buffmander hiding in the lone terrain whenever possible and with the crisis suits deepstriking while letting the fire warriors hide in reserves. I will also try to spread them out enough without losing their special overwatch rule. Also as a result of the terrain style, he can only lump them up to give his forces cover saves from intervening units if he chose to give them cover. Given that his most power and yet most fragile things are the Broadsides and Crisis suits, he will surely give them the best cover and let them weather down the storm before throwing the storm back at me.</span><br />
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<span style="background-color: black; color: white;">What he did however is a rather interesting move in my opinion, as he only deepstrikes the fusion blaster squad and reserve the fire warriors and decided to deploy everything else on the table. The buffmander attaches himself to the Crisis Suits with missile pods along with the second commander, while the other broadsides hide behind a riptide. As expected, he did the lumping overwatch thing.</span><br />
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<span style="background-color: black; color: white;"> In this manner, I already noticed that he is aiming for a more devastating opening volley, but at the same time made himself a little weaker on the defense. A little unexpected but still manageable. However this layout also means that one of the units is not in range of my stuff and that is the broadside hiding behind the unit. Nonetheless one of the most prized target is within sight; a missileside team. The crisis team is happily hiding in the terrain as well but I know that the killing one of the missileside team this early will severely weaken his counterpunch. In addition, by lumping them off like that, I know that I have a little more options when it comes to my Razorwing. </span></div>
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<span style="background-color: black; color: white;">My initial rationale is to deploy all my scourges upon the table to fly in and assist in shooting down the missile sides but I can sense that if I do so it will be the end of me. Thus guided by this instinct, I chose to deepstrike them. Later will I find out that this is indeed the right option.</span></div>
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<u><span style="background-color: black; color: white;">2) Who get First Blood</span></u></div>
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<span style="background-color: black; color: white;">With that in mind, I choose to go first and my opponent attempts to seize the initiative. However he failed and I proceeded on to do what I wanted to do, get that first blood. Despite the fact that rushing headlong towards such a firebase is folly without any cover, I know that if I do not, he will slowly wither me down.</span><br />
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<span style="background-color: black; color: white;">With that my instinct tells me that I will need to throw in the most tempting thing that he would want to shoot down the first turn, and that would be my Ravagers. The Venoms are nasty but against 2+ armour it is a little tad lackluster, so they will survive for a little while. But at the same time, I know that the little Venoms are more survivable than my Ravagers precisely because they are lackluster against 2+ armour. I do not like the plan that i came up suddenly, but I decided that perhaps there is a reason for this.So with that all my Ravagers and Venoms moved to a range that they are comfortable with and proceed to pepper their shots into the Missilesides and kill them off.</span><br />
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<span style="background-color: black; color: white;">After here on out, I can see one main course of action against my army; he will kill all my Ravagers off. True enough he moved his forces enough to get line of sight and focuses his fire upon the Ravagers and killed each and every one of them, with two of his Riptides suffering overheating reactors.</span><br />
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<span style="background-color: black; color: white;">Over here I know instinctively and logically at the same time that if I do not get first blood, he will be ahead in the killing curve. If I do not kill off one unit, that unit is still able to fire back at me and kill my stuff. Even if I kill two Missilesides out of three, the third one will be able to kill off something of mine. The Riptides are meant to be tankers and shooting at them will only me detrimental to the late game flow of mine as I can withstand an Ion Accelerator, but the Broadsides with their stupid array of missiles can overload my Jink saves or negate my armour saves.</span><br />
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<u><span style="background-color: black; color: white;">3) Who is able to withstand the first three rounds of combat while crippling the other.</span></u><br />
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<span style="background-color: black; color: white;">By the start of the second turn I appears that I am losing this war, as I lost three of my best units to one of his. The exchange rate is a little preposterous for a Dark Eldar player, and especially losing such good units too. It is really a grim exchange despite me planning for it.</span><br />
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<span style="background-color: black; color: white;">The reason why is because I tend to have a particular calculation when it comes to the ratio of losses of my units to the overall advantage of my opponent. The two laws that are usually used for these kinds of combat effectiveness are the <a href="http://en.wikipedia.org/wiki/Lanchester%27s_laws">Lancaster's Law</a> and <a href="http://en.wikipedia.org/wiki/Salvo_combat_model">Salvo Combat Model</a> theory, but I will just say it in a layman's term to sum up both ideas in this context;</span><br />
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<span style="background-color: black; color: white;">The more troops I have that have the right weapons against the opponent and if my opponent has less effective weapons against me and has less guys to do so than I do, my odds of victory is significantly higher.</span><br />
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<span style="background-color: black; color: white;">In this case, I may have the numbers but he has more guys that can gun down all my stuff more easily. Due to my ineffective weapons at the start of the turn, I do not have the right weapons to deal with his force.It looked really grim for me at this point, until my observations made me realized that I have the advantage from the second turn onwards;</span><br />
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<span style="background-color: black; color: white;">1)My idea of reserving my Scourges plays well into this as I just noticed that his forces are all within an 18" bubble. This made me realized that my Scourges and Trueborns with their 18" blaster can and will reach everyone and provide an overlapping of redundancy fire. Also with my Warlord trait (which I totally forgotten until my opponent asked me if I want to reroll that, and reminded me about it), I am able to continue on the tempo from my alpha strike to a second alpha strike.</span><br />
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<span style="background-color: black; color: white;">2)In addition with the way I pushed in my venoms, I also noticed that now my splinter rifles and blasters from the Kabalite warriors are also in range and combined with the Venoms, I have enough venues to attack and punish any gaps in his defense line. At the same time they are able to see the Missile pod crisis suits in plain sight while the size of the riptide is such that my Kabalite warriors can definitely shoot at them.</span><br />
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<span style="background-color: black; color: white;">3) Forcing him to deal with the Ravagers also exposes his Riptides and Crisis Suits further to my elements, and due to the Crisis Suit's jetpack move, they are rather cluttered which makes for a very telling target for my Razorwing.</span><br />
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<span style="background-color: black; color: white;">4) By virtue of rerolls, I know that I can bring down a lot of units which will mess up his target priority as all the units are now equivalent threats.</span><br />
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<span style="background-color: black; color: white;">It was then that I know the game is sealed and I managed to bring in all my scourges, Trueborn squad and a Razorwing to the fray without any fear. I choose to follow my calculated risk and intuitively believe that he will not be expecting me to deepstrike in the heart of his formations. Some scattered, but they did not scatter too far off the mark or scattered themselves deeper into the firebase without any mishaps.With some proper positioning I position my non scatter Trueborn Raider and Venoms in such a way that it blocks LOS to the other half of my forces, thus denying him the ability to focus and kill off squads as needed.</span><br />
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<span style="background-color: black; color: white;">During this phase , I lost a squad of scourges to incoming intercepting skyfire but due to me blocking a number of LOS to my forces, I managed to minimize my casualties, and retain a majority of my forces. I proceed to turboboost some of my Venoms away to give the Scourges free line of sight to kill off the second Missileside team and also a Riptide while causing a number of wounds and casualties towards the Crisis suit team and also one Riptide, while slaying another Riptide.</span><br />
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<span style="background-color: black; color: white;">Despite the valiant efforts to stem back the tide, but his shots are not numerous enough to kill off my things off fully, and with the remnants, I proceed to sweep his firebase with lance and poison fire. In the end of this brutal firefight at his firebase which took 2 turns, I am left with 3 Venoms, 1 Razorwing Fighter, 18 Kabalite warriors and 3 scourges while my opponent lost 3 Riptides, 6 Broadsides, 3 Crisis suits, 2 crisis suit commanders, and 6 fire warriors.</span><br />
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<span style="background-color: black; color: white;">The 5th round of the game is basically me just moving my Venoms to hunt down the remnants of his forces, and if we continued on to the 6th turn, I will totally annihilate him. He conceded before I started my 6th turn.</span><br />
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<span style="background-color: black; color: white;">In this match the combination of both my unconscious analysis and also my conscious analysis makes for a compelling partner against my opponent. After the match I asked my opponent if I have done anything wrong and whether I could further improve on my play and he said that the second turn is the part that doomed him as he is rapidly losing firepower to deal with my numbers.</span><br />
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<span style="background-color: black; color: white;">At the same time he was expecting me to actually rush down one flank rather than going straight for the throat. As I had deduced, he was initially planning on a much more destructive counterpunch for the subsequent turns but he was not expecting me to deepstrike that close to his units as he though deepstriking in between the gaps of his overwatch bubble is mad as he though the mishap possibilities is not worth it.</span><br />
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<span style="background-color: black; color: white;">Thus in conclusion, adaptive unconscious is in my opinion an important aspect of being a competent gamer as it acts as an adviser that allows to integrate all of these information innately, and letting consciousness to do other functions that allow them to grasp opportunities when they arise and how they arise.What this results into are layers upon layers of counters and possibilities that one could do given a situation. It is a weird state of mind of how one is able to use all those conditions to integrate within one self, but at the same time not let the conditions be part of conscious thought.</span><br />
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<span style="background-color: black; color: white;">To close it off, I will close it with a word of advice that I always give to newbies when I am teaching them this aspect of the game;</span><br />
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<span style="background-color: black; color: white;">"Don't think so hard, but don't think too little either. Just think enough and let the rest flow."</span></div>
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<span style="background-color: black; color: white;">With that I am off, and I will see you next time!</span>Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com1tag:blogger.com,1999:blog-4864653455411633599.post-67508325557280389872014-11-04T06:58:00.000-08:002014-11-04T06:58:03.862-08:00The Return of the Mycetic Spore and it brought friends!!!!! <div class="separator" style="clear: both; text-align: center;">
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Hello and welcome back to the webway portal!<br /><br />By now the internet is filled with the loud screams of happiness and despair over what is considered to be the 'hero' of the Tyranids; the Tyrannocyte a.k.a Mycetic Spore.</div>
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I personally welcome this changes, as it allow Nid players to diversify and also allow them to use some otherwise very questionable units more regularly. But as a Dark Eldar player, I am quite aware of the threats of a pod that could bring in 20 Gaunts or a Monstrous Creature crashing down upon my realspace raids. To make matters more interesting, the kit allows one to make two other units that could affect how Dark Eldar players play the game against Nids.</div>
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Let's start with the most obvious; the Pod itself.</div>
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Now, this is no stranger to players who have played in 5th edition against the Nids, as it is considered one of their more powerful units. For the new ones, the Tyrannocyte is essentially a biological drop pod.<br />
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This unit has been buffed based upon the rules that was used here, as the toughness value is increased from Toughness 4 to 5, and now it is armed with a lot more weapons. In addition, it now hovers around until it touches something or is in range to shoot something. This is perhaps one of the most annoying attributes of the new Nid pod as it will put a wrench upon some armies' battleplan.<br />
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Nonetheless, the scariest thing about the pod is not the pod itself, but what slot the pod takes in the Nid codex. The answer? NONE. This means that as a non-dedicated transport, you can flexibly put anything into the pod depending upon the threat of the opponent?<br />
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Worried about a Riptide? Slap in a Dimachaeron from Forgeworld (this one is brutal) or an Exocrine and let her rip. Worried about that Serpent? Slap in some Hive Guards or Devourer Gaunts and let loose the fire power. Want to score an objective? Put a Tervigon and watch as it breeds and hold that objective forever (figuratively). Want to prevent vehicle movement/block LOS? Just drop it empty.<br /><br />
I will see at least two pods in each list, and depending on whether they are playing a Null Deployment playstyle, I will see more of them.<br /><br /><br />
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As for the second unit that could come out from the book, they essentially gave us what is perhaps the first unit that can assault flying monstrous creatures and flyers; the Mucolid Spore Cluster. I can see some of them being played to deny flyer-heavy armies such as Cronair or Heldrakes from dominating the skies as it will go about blowing itself up for the Hive Mind. Also it can also control opponent's ground movement due to it being a rather large model and a floating bomb.<br /><br />No one likes being nuked for no other reason that being close to it. Nonetheless this one is dependent upon the playstyle of the Nid player. If the Nid player does not invest itself heavily to Flying Monstrous creatures, I can see a lot of these guys floating around to support the army.<br />
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Thirdly, we get what I consider as the first true Nid fortification, the Sporocyst. It can infiltrate, it can harrass, and it can throw out Spore clusters and even the Mucolid once per game. To add icing to the cake, it increases the range of any Synapse creature near it by 6". This is huge for nids, as with their PRimaris, you can get a whole lot of range for their synapse thus allowing the Nid player to spread out and have a greater board presence.<br /><br />However, it takes up a heavy support slot, which is sucks a little as quite a number of the Nid heavy support is really good and they help a whole lot as compared to our dear friend here. Of course depending upon the list of the player, these things might see some action.<br />
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<br /><br />Among all of this, I find that the Pod outshines the other slots solely because the possibilities with the Pod is just too amazing, and it essentially one-up the book from being decent to being very competitive. Never have I seen a single release that salvages an entire codex like this, and for that I will give this unit my due respect. From being able to boost low-tier units such as Pyrovores to something akin to being useable to allowing units such as the Exocrine to become amazing backfield harrassers,<br /><br />I seriously can't wait for all the combos that could be pulled off with the Pods and the other units!Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com1tag:blogger.com,1999:blog-4864653455411633599.post-21381929861045984982014-11-03T06:52:00.001-08:002014-11-03T06:53:58.434-08:00Evolution of my Dark Eldar for 7th Edition: The Dawn of a Realspace RaidHeya all and welcome back to the Webway!<br />
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After playing a few games with my Dark Eldar, my list is slowly evolving to something a little more destructive than anything else due to my area's tendencies to have hard hitting units, no matter what they are. So for me, that means I am facing off against Obliterators, Riptides, Wave Serpents, Knights, Flyrants, IG Blob and any other units that loves to hit hard. Also my area is slowly progressing from 1750 pts armies to 1850 pts armies, which means even more firepower.<br />
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In addition, due to our store's mutual agreement to not go dual Combined Arms Detachment (as this can be fulfilled with Unbound, which warrants its own consent between players), I find myself a little bit outgunned to handle all the nonsense of 7th edition. Since the majority of the most effective units of the codex are in the Fast Attack slot, I decided that I will forgo the Objective secured advantage and go full ham with the Realspace Raider Detachment.<br />
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The next process in this new list building is that I need to crack anything that I see, and be sneaky about it as per the Dark Eldar ways. For that I realized that having a simple plan of speed, poison and lance is still the bee's knees.<br />
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In the end, to make for a balanced list that can hold up against the rest of the tough crowd here is the list I concocted;<br />
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Archon with Blaster, Haywire Grenade and Webway Portal<br />
1 squad of 5 trueborn with 4 blasters in a Raider with lance and enhanced aethersail<br />
4 squads of 5 Kabalites with a blaster in a Venom with two Splinter cannons<br />
2 Razorwing Jetfighter with 2 lances<br />
3 squads of 5 scourges with 4 haywire blasters<br />
3 Ravagers with three lances<br />
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Now I know that this list is a little spammy, but given the meta of my area and my reluctance of allying with Eldar I came up with this list. The main reasons for my choices are as follow<br />
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1) Ravagers: Even with the nerfs, the Ravager is still in the running for being part of my Heavy Support as a result of its unique role as a mobile lance platform<br />
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2)Venoms:They are there just to fill up on my anti-MC/long-range infantry capabilities<br />
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3) Razorwing Jetfighters: For added added lance and also anti-horde weaponry. It is also a decent anti-air unit.<br />
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4) Blasterborn and Archon: To give myself an unit that can be where they want to be when they are needed.<br />
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5) Scourges; they complement my army in so many ways. After a decision between the Haywire blasters and the Blasters, I decided that I will arm my scourges with blasters.<br />
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Haywire blasters are awesome, do not get me wrong, but given that I might face off against a MC list gives me a little food for thought.<br />
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In many ways, when I am making this list, I am adhering to my ideals that a Dark Eldar list is like that of a shark; fast and deadly, and able to react to any smell of weakness from the opponent's confused ranks<br />
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Given that my list is concocted from several theoretical assumptions, I decided that I will have to test this list out against some of the nastiest armies that could neuter me in one turn. My army of choice for this list will have to be a Tau list, as they can kill every darn thing with ease and is a hard counter for generally all Dark Eldar. The mission is The Scouring, but I can not take these objectives without taking out all of his heavy hitters.<br />
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My first test run of my list is against a Tau army with the following composition (I only remembered the most notable gears);<br />
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Buffmander<br />
Commander with two missile pods and artifact of Arthas Moloch with skyfire and interceptor<br />
2 Riptides with Ion accelerator with skyfire and interceptor<br />
1 squad of 3 crisis suits with two missile pods each (farsight troops)<br />
1 squad of 3 crisis suits with two fusion blasters each with skyfire and interceptor<br />
2 squads of 6 fire warriors<br />
Tau Firebase Support Cadre (1 Riptide with Heavy Burst Cannon, skyfire and interceptor, and two squads of Broadsides with skyfire and interceptor)<br />
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I must admit that his firepower is brutal and he does not really need markerlights to put a dent to my forces, but thanks to several gambits and also selective firing, I managed to take three riptides, 6 broadsides and 5 suits down in three turns. It helps that I managed to start first and also managed to get the warlord trait that allows me to re-roll my reserves from the Strategic Traits.<br />
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After 5 turns, I managed to reduce his fighting strength down to two Fusion Blaster suits and 2 fire warriors as compared to my force of 3 venoms, 19 warriors, one Razorwing Fighter and 3 scourges. He conceded before I began my 6th turn, as his army was literally neutered and I was about to focus my remaining firepower upon all of those forces. The victory is further sealed by me having First Blood, Linebreaker, Slay the Warlord, and also getting the objectives worth 4 points, 2 points and 1 points for a total of 10 Victory Points to his 4 points.<br />
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In many ways, this list is a true trial by fire for my list, as it allows my list to turn from a theoretical concept to practical concept that could be used against most armies. In addition, with the capabilities of flexible deployment and maneuver, this list offers more possibilities than my older lists before the codex came out.<br />
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Of course I am still sad that my archon has been relegated to a blaster caddy, but given that in return for this sacrifice I get this prodigious firepower I am willing to swallow my pride regarding this matter.<br />
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Now I will have to test this against Eldar, and see if I can manage to kill at least two serpents. If my list can kill two serpents in one turn, I will consider that my list is competitive enough to hold against almost all armies. Now this may be a bit of a weird thought to have when building a list, but I noticed that in any match, a person who can kill off two serpents out of 3-5 Serpents in a Serpent Spam in one turn will cause the Eldar army to drop significantly in effectiveness and allowing the other army to gain an upper hand in the attrition firepower war.<br />
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The next army I plan to find will either be an Eldar army, Guard army or a Drop Pod army.......<br />
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Wish me luck against these foul meta list!<br />
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<br />Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-40096554452857385952014-10-07T06:45:00.001-07:002014-10-24T10:59:12.479-07:00Dark Eldar and Me: Initial impressionsHeya and welcome back to the webway!<br><br>Now that I get to sit with the Dark Eldar codex, I will be talking about how this book will affect me as a Dark Eldar player. In addition, I am also looking ahead for this book with the shifting meta and the context of 7th edition.<br><br>I guess I should start with the stories first.<br><br>Now I will say that the art and direction for the fluff parts is a good direction, with the book looking more like a supplement than the previous few codices before it. Deep enough with the story, and the art is utterly gorgeous. Even my Marine and Eldar friends are complaining about how this book utterly trumps their book in that category.<br><div><br>Of course as with every codex, the main reason why people bought the book is so that they could play with their stuff well. In that regards, I am always open to the concept of my book becoming something that I am no longer familiar with and thus I actually do not give a darn about the people who are sore about some things that they used to have that are nerfed and things that no one used became better and even becoming the meta.<br><br>My first notice is that the Power From Pain rule is turned from an active mechanic that is isolated in units to a field-wide effect mechanic. Despite me not being fond of the first two turns of the mechanic, but otherwise it does give me something that allow me to have an end game exit strategy. Everytime I play, I noticed that my army becomes significantly weaker as I lose my juice and they can't do much. In particular, I am always desperately in need of some troops that could hold their ground during the final turns for those desperate clutch wins. With the new Power From Pain, I can do just that. It is an improvement in many ways and it provides the dudes with some means of stubborn resistance.</div>
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Secondly, I noticed that the army now has an emphasis upon deepstriking with Webway portals (pure win by the way) and also all ground vehicles being able to deepstrike. I will admit that playing the Duke a few times had taught me that deepstriking Dark Eldar vehicles allows for different vectors of attack. This in my opinion is a welcoming change, as I really do not comprehend the idea that Dark Eldar will deploy themselves readily and be honest about it (which is what most Dark Eldar players do by default due to not having units that could infiltrate and deepstrike unless you have the Duke).<br><br>The Realspace Raid Detachment is in my opinion one of the best detachments in the game, but that is only because most of the Dark Eldar's best units are in this slot. I really do not care too much about the additional rules, for I just want to get those additional fast attack slots. The Covenite Coterie and coven formations are also interesting to say the least as it does complement nicely with the dark eldar codex.<br><br>Another thing I noticed is that Raiders and Venoms have lost some things, but in essence got a slight boost. Venoms in particular have it going for them, as their power level did not change at all. Combined with the cheaper kabalite warriors and also some changes in some of the vehicle wargear, they can hold their own against most of the forces there. </div><div><br></div><div>Now I will admit that I am still sore from the Wave Serpents, but due to the 7th edition deepstriking rules and passenger firing rules, I believe that it will not be as bad as the previous codex. Sadly enough I must also talk about the Ravager's nerfs, as now I really can't move them fast enough and press their unique advantage. However, I can see myself deepstriking them to get those back armour if I needed to.<br><br>Sadly enough, I also noticed that the book killed many Wych-based armies. Mass Haywire grenades on wyches are gone, and so are the BeastStar builds. Then there are the hellions......sad day indeed for them. I will honestly say however that I am never a fan of wych units (except the Reavers) and clearly do not feel the sting other than losing one of my more reliable anti-tank unit.</div>
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On that note, I am still unsure about Reavers as they are the only unit I noticed that does not have grenades, but at the same time could mitigate this weakness via their new bladevane and cluster caltrop rules. With their cost reducing and also being able to take up to 12 in a squad means that this unit is an unit that was meant to ram themselves into any target that they see fit and rip it apart via HoW to minimize enemies that will strike them back in assault from behind cover. They also can kill vehicles with those HoW attacks.<br><br>However, the Scourges are now the new hotness as not only are they more reliable than Wyches to deliver haywire weapons, but they could do so at range. I know that these guys will be one of my most heavily used units for this edition for they assist me in one of my greatest problems with Dark Eldar; anti-tank.<br><br>The aircrafts are in my opinion awesome, and I personally like to use the Voidraven Bombers as they help me with my anti-tank and also horde problem on the fly. Razorwings are of course awesome for their point cost and also that they are moved to the fast attack slot which frees up my heavy support. I just love the Vodraven bomber too much, and I will be playing with two of them for the time being until something convinced me that it is a bad choice.</div>
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Talos and Chronos are really good for what they do, and I see no problems with them now that they could be taken in a squad of three. They were alright before, but they competed heavily with the Ravagers and other goodies. Now with the changes done, these guys might get to see the light of day once more.<br><br>However, with this book I find myself asking myself if GW is really wanting us all to become collectors rather than gamers. I personally do not mind as I am from a collector's background but for the competitive gaming junkies, this means that they need to grow larger than they wanted to be with very beer and pretzel rules. Their army hopping days are slowly unravelling as there is no way for anyone to predict the meta. As for collectors they will buy less models but they will have soo much options that by default they will have competitve builds for the armies without even trying.</div><div><br></div><div>With these thoughts, I will take my dark eldar with a happy stride across the battlefields of 40k. </div>
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Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-22474952174273412292014-09-22T07:24:00.003-07:002014-09-22T07:24:46.948-07:00The Raven Cometh!<div class="separator" style="clear: both; text-align: center;">
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One word: Sweeeeet..........</div>
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<br />Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-11521187584255854712014-09-19T20:43:00.001-07:002014-09-19T20:43:51.892-07:00Dark Eldar video: Wracks and HaemonculusWarhammer 40,000: NEW Dark Eldar: http://youtu.be/pncGcM_BqdsCrisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-89758738917482773952014-09-17T07:26:00.003-07:002014-09-17T07:26:18.982-07:00Coven, Coven everywhere......<div class="separator" style="clear: both; text-align: center;">
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Hello and welcome back to the webway!<br /><br />With the new Dark Eldar codex around the corner, the seeping pain from my wallet has finally begun. </div>
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Now I will be honest, I hated the old new haemonculus as I really hated the darn crucified Jesus look, and preferred the older models (I am fortunate to get enough of them). And I always asked myself, why did GW even approved the idiot?<br /></div>
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<br />He was one of the models I really hoped they would remake but I really doubt that it will happen. And then this happened......<br /><br /><br />
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And my reaction was......</div>
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I mean look at the details and also the aesthetic......this thing is exactly how I imagine a Haemonculus to be. Not too much on the armour and bondage, but more flesh and also less retarded pose and weird spider arms. This model has the right amount of everything.<br /></div>
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Suffice to say, despite my general abhorrence to single model plastic, I will make an exception for this guy.<br /><br />Along with the Haemonculus, came what is perhaps one of the most requested models to be turned into plastic for all Dark Eldar players everywhere; Wracks.</div>
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Now this guys.....I always loved them, and indeed I bought like 5 boxes of them while they are in finecast. However, my experiences with them when it comes to building material is more or less iffy as they are more fragile than even the normal Dark Eldar plastics and that stopped me from buying more. I knew that if GW wants to take our money, they better make these guys plastic.<br /><br />Suffice to say I am quite happy with this decision.</div>
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They are a subtle kind of upgrade to the Finecast wracks and indeed for a person who have no idea about these guys, they looked the same. However to a Dark Eldar connoisseur, there are a few differences that could be spotted right away. For one, the masks have a little more variety now, and also the boney racks are quite different from the Finecast ones. I also noticed that they now have a little more variety on their clubs as well.<br /><br />Now we move on to the more obvious things.....<br /> </div>
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Weapon-wise, I knew this would have to happen and being plastic means having a new weapon option, and the name of this baby is the Ossefactor. For some reason, I have a hunch that it is a weapon that wounds depending upon toughness value or something that affects that. Hearing that they could get power mauls also interests me, as I really wonder what would be the true benefit of that. It is nice, but I really am rather fond of the poisoned weapons. Scissorshand is now in plastic, but I think it would not truly have a grand difference in the game (unless they make it like a flesh gauntlet).</div>
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Another fun thing I noticed is that now they gave you the parts to make Wrack pilots and gunners, which is a nice thing for all the coven players out there.<br /><br />The White Dwarf also gave us a weird new mini-game to play with, but I really don't bother too much with this.</div>
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There is also a weird new spray that will be coming with these releases, and I kinda have a feeling I know what would the colour be. Nonetheless it is a nice thing.</div>
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However my greatest nergasm is about to come, as this is shown at the end of the book;</div>
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I reallllllly want the darn Voidraven, and I really want it to be a dual kit like the Stormfang/Stormtalon, and I know I will get 3 of each if that happens! I am a dumbass that way, but hey I love Dark Eldar!<br /><br />Gamewise, I am honestly not too bothered with the soon-to-be changes as I really have a stupidly large Dark Eldar army that I know will withstand the test of time.<br /><br />I am pleased so far with the releases, as it captures the feel of the Covens the way I always imagined them to be. Now if only they release those Grotesque in plastic.......but that is a tall order of a dream for now.</div>
Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-64490501071542399812014-09-05T08:47:00.000-07:002014-09-05T08:47:17.308-07:00Dark Eldar Coming!Heya all, it has been a while since I posted anything, but this time there is a true reason.<br /><br />Dark Eldar is coming!<br /><br />So far from what the rumours are chirping about, I am seeing a Voidraven, a new Vect on Dais, and a weird book called Artifex. No idea what the hell the book is supposed to be, but I must say that times are good for a Dark Eldar.<br /><br />The reason why I actually did not game too much with my Dark Eldar recently is because, I find my book suffering from Old Codex Syndrome. I mean, the book is well armed for 7th edition in many ways, but at the same time the book does not have answers to things like gargantuan monstrous creatures, an affordable annti-air unit and last but not least, Wave Serpents. I can confidently kill three of them, but in the end Serpent Spam usually have five of them, and the last two will kill me off. If it was an all-comer list, I can definitely handle but given my anal attitude about trying to make things casually competitive, I know that I need answers to those things.<br /><br />I have been playing with my Orks a little, but I found that I still miss the brutality of my Dark Eldar and its speed.<br /><br />All I can hope for is that the Dark Eldar will have some answers to those units I mentioned and for those who hate psykers, an answer against them too.Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-65643179793931631542014-06-04T21:34:00.001-07:002014-06-04T21:34:43.992-07:007th edition, Gorkanaouts and Rogue Trader Roleplay..these are a few of my favourite thibgs.....<p dir="ltr">Heya all and it has been ages since I blogged. Life has really messed up my blogging time but that does notnmean I am not with the 40k community.</p>
<p dir="ltr">7th edition came and I had played my first game of 7th woth my Dark Eldar against a Necron with a transcendent C'tan and suffice to say I am surprised by a few thibgs.</p>
<p dir="ltr">1) The c'tan is tough. My poisoned feels crappy against it.</p>
<p dir="ltr">2) my skimmer's survival are almost godlike. Surviving like that is previously impossible.</p>
<p dir="ltr">3) Everything is scoring! Good o' 4th ed, and with objective secured special rules, my idea of always putting the max amount of troops pays off.</p>
<p dir="ltr">On that note, the new Ork models are absolutely stunning and seeing it makes me a very happy Ork player! Time to have an army of Gorkanaut/Morkanaut along with the other ork goodies....of course being an ork I will do my best to make scrathcbuild gorkanauts/morkanauts once I get the idea of the scale of the model.</p>
<p dir="ltr">Thirdly due to me slowing down on the wargaming aspect of 40k, I decided to start a Rogue Trader Roleplay and suffice to say my group and I are really enjoying this RP. It is interesting to see macroeconomics, ship combat and the normal swashbuckling aspects in an RP.</p>
<p dir="ltr">I will do my best to post more of my nonsense once the orks arrive. See ya all on the bounce!</p>
Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-64535965137369264472014-02-11T04:11:00.001-08:002014-02-11T04:14:55.091-08:00The Greenskins March - Stompas and Dakkajets completed!Heya welcome back to the webway!<br />
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Right now I am quite happy to say that my Waargh!!! for the Apocalypse battle is complete (at least for the big things), and all this within a span of a month! I am always rather surprised on how Orks are the most stress-free when it comes to painting and also converting them and they are a stark contrast to my Dark Eldar.</div>
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As you can see in the pic, the cat brought in another Stompa! This one was made out of cardboard and other stupid gubbins in my kit (which amazingly gave me yet another stompa). I will call this Long John as he is rather skinny. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvVIer7smDFQpv4mPl0RoorBSLCUmzFPWVkQt-LdaTIz-cS_XC0OCq_vWjZXYHIakpAIB5_88PpO7IuXLEA_9qLK8r2oXI8LMk6IGiZJWjc418BRzkQTTMGRT0xb-ng57FQ1inJOmsP2Vz/s1600/20140208_235547.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvVIer7smDFQpv4mPl0RoorBSLCUmzFPWVkQt-LdaTIz-cS_XC0OCq_vWjZXYHIakpAIB5_88PpO7IuXLEA_9qLK8r2oXI8LMk6IGiZJWjc418BRzkQTTMGRT0xb-ng57FQ1inJOmsP2Vz/s1600/20140208_235547.jpg" height="320" width="180" /></a></div>
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<span style="text-align: left;">I also managed to get my hands on an airbrush and within a few short moments with it I went ahead</span></div>
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<span style="text-align: left;">with some rather impressive effects for a dude who handled his airbrush for the first time.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyK6t9WAtayI3_zW1P4Fu_40UxfpspgEH1u4ZgPYQPlu7BONAjR65m53g5HQD8hRjLOBuN638m-Gdw8wJWZFmw8JL5RDlHA53hXBYzs678qVYxCc_8C4VX6-5ascpj_aKlGfb2Z0vq917g/s1600/20140208_235551.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyK6t9WAtayI3_zW1P4Fu_40UxfpspgEH1u4ZgPYQPlu7BONAjR65m53g5HQD8hRjLOBuN638m-Gdw8wJWZFmw8JL5RDlHA53hXBYzs678qVYxCc_8C4VX6-5ascpj_aKlGfb2Z0vq917g/s1600/20140208_235551.jpg" height="320" width="180" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr_zq_2ZlLvO7ZHALwH1i08_8qKvhEjT8fVfeA8rJr_yIxA-Iuyo7Oi_C3XYjoc_AaiBfQvTJ06EuDeBnvAGLML3iiJ3AB5hYwR2itX00vPNHzzo96dS5xd1hChz092BYk-rE5SgFmw-1I/s1600/20140208_235552.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr_zq_2ZlLvO7ZHALwH1i08_8qKvhEjT8fVfeA8rJr_yIxA-Iuyo7Oi_C3XYjoc_AaiBfQvTJ06EuDeBnvAGLML3iiJ3AB5hYwR2itX00vPNHzzo96dS5xd1hChz092BYk-rE5SgFmw-1I/s1600/20140208_235552.jpg" height="320" width="180" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVR2ZftQVi5llNLTtTUDKWBuyU7yXavi4h8LUhzRK85wmbOMcJLX-ofWhPzZOpQ3fhuSgcsIYMmbfBGF9ux5cLTtMqlPny05_uTiywXHVFWpJcIS1EAmMhhdMsiSAFAltOCKL-yCn4iEna/s1600/20140208_235559.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVR2ZftQVi5llNLTtTUDKWBuyU7yXavi4h8LUhzRK85wmbOMcJLX-ofWhPzZOpQ3fhuSgcsIYMmbfBGF9ux5cLTtMqlPny05_uTiywXHVFWpJcIS1EAmMhhdMsiSAFAltOCKL-yCn4iEna/s1600/20140208_235559.jpg" height="320" width="180" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhukgFThN7nyVjd8U8DEaybanUVwRyfK5C_efiPIIQhZxWB2v0Qre2wZO5Mixri-WgXlzd0MrOU_1XvqVF_fbavNGcOH_KhbfL58VucW67y4iQypJAErIDdwiYKuc6E4MedyOumbQsw7kg_/s1600/20140208_235603.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhukgFThN7nyVjd8U8DEaybanUVwRyfK5C_efiPIIQhZxWB2v0Qre2wZO5Mixri-WgXlzd0MrOU_1XvqVF_fbavNGcOH_KhbfL58VucW67y4iQypJAErIDdwiYKuc6E4MedyOumbQsw7kg_/s1600/20140208_235603.jpg" height="320" width="180" /></a></div>
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<i> </i>I also managed to finish all my jets, and man they are fun to build and paint! The two scratchbuild ones are build out of even more random garbage and also leftovers from the stompas. Also since I failed to sell away my Devilfishes, I decided that as a true ork, I will need to loot them.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5nzT8zGgCHku88kN_Bh6VcyqwuM7d3Cj3tGpgl4QWoUa0S2pXfxmwyNy1kpqp2OMhnfHhyrYtZLJIpiwWy6YR20QzlEvrnCZKk9n7h4mZkqrSYhpaGkf7Mx7UiDUXNxdCKfNuOMw32kSX/s1600/20140208_235635.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5nzT8zGgCHku88kN_Bh6VcyqwuM7d3Cj3tGpgl4QWoUa0S2pXfxmwyNy1kpqp2OMhnfHhyrYtZLJIpiwWy6YR20QzlEvrnCZKk9n7h4mZkqrSYhpaGkf7Mx7UiDUXNxdCKfNuOMw32kSX/s1600/20140208_235635.jpg" height="180" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijWz-rnENT48TZX0AEHZGinCMDNtCOmD2IGYSnuHWzmq4KUsI7upc5XNz1kWCwOzg33ULE4jDrziCe3NoW60ioRGY_RhWTfAwzMq2BoCZXqjASKIphBr5yVhN_6KRLb287YD-_61djcikr/s1600/20140208_235710.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijWz-rnENT48TZX0AEHZGinCMDNtCOmD2IGYSnuHWzmq4KUsI7upc5XNz1kWCwOzg33ULE4jDrziCe3NoW60ioRGY_RhWTfAwzMq2BoCZXqjASKIphBr5yVhN_6KRLb287YD-_61djcikr/s1600/20140208_235710.jpg" height="180" width="320" /></a></div>
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Sadly enough the pic of the other Dakkajet is corrupted, so this pic will have to make do. This pic was taken when I am arranging them for the next few pictures.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp8BG8TrYraOsrtTbKDZJucicykPfcUXP0RNJnEADWB03YeJ3UJPY8ZgqAoDpO0eF5cPne8xuv3ljeHNWFAXXA4dRMkt5oFTu4oa81gqkd9DwwP9dSw_ny9H_dOCiHYaeENs-LBaA3GRIW/s1600/20140208_233914.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp8BG8TrYraOsrtTbKDZJucicykPfcUXP0RNJnEADWB03YeJ3UJPY8ZgqAoDpO0eF5cPne8xuv3ljeHNWFAXXA4dRMkt5oFTu4oa81gqkd9DwwP9dSw_ny9H_dOCiHYaeENs-LBaA3GRIW/s1600/20140208_233914.jpg" height="180" width="320" /></a></div>
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And now here is a group pic of some of the orks I have painted, along with some of the boyz.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJQPpF6LwAY2VLQvh1JszcRSR73XIheP2iUKxdOsVQKU8kJswjqoxDF3yKMDcowY65-OgzCT1LavXx4kHXIjN9EOIjvNje2YFGjDpRbKgfj59O0Enuuj0TGI87jTmgw_mX5mn2e8EHW2ow/s1600/20140208_234322.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJQPpF6LwAY2VLQvh1JszcRSR73XIheP2iUKxdOsVQKU8kJswjqoxDF3yKMDcowY65-OgzCT1LavXx4kHXIjN9EOIjvNje2YFGjDpRbKgfj59O0Enuuj0TGI87jTmgw_mX5mn2e8EHW2ow/s1600/20140208_234322.jpg" height="180" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixzw1ItMLuc-RzZZVS1NL5fgzT0uZ6ERkPdSURcYsOod_pZqWQNs331clLw11u5EFFhRb64KoMbU8X2Bm91ylYPSV0E8hf80updOlFWj0Qd98iUXvdh651D_k8nLjPHtqtLCpge6ZMxr1P/s1600/20140208_234326.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixzw1ItMLuc-RzZZVS1NL5fgzT0uZ6ERkPdSURcYsOod_pZqWQNs331clLw11u5EFFhRb64KoMbU8X2Bm91ylYPSV0E8hf80updOlFWj0Qd98iUXvdh651D_k8nLjPHtqtLCpge6ZMxr1P/s1600/20140208_234326.jpg" height="180" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghIcBEY4sB4YGH7StTwRndQoIy_LDKbNoR7CQyQxlAdkSgMAXRz_Qgt0bAMqEKZmP3fqVJjriq4vsSVTdD8ZxTioI56qtKZqI2b5-rAKi4hRl1MenyT79quWD7fi8oOerXknyn2jfA7F14/s1600/20140208_234331.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghIcBEY4sB4YGH7StTwRndQoIy_LDKbNoR7CQyQxlAdkSgMAXRz_Qgt0bAMqEKZmP3fqVJjriq4vsSVTdD8ZxTioI56qtKZqI2b5-rAKi4hRl1MenyT79quWD7fi8oOerXknyn2jfA7F14/s1600/20140208_234331.jpg" height="180" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik5w33GvS8LJptD5_xCmjwo6wiCp8GXO5nkyWYu8Ls7GiwHYG9SnRJ9NVLUl4-_35MscVUojHti0x8tLXqobvhuiX-TRh0dfSZQnhrHlM7JaLrgKv16g9F6jReWKZDyHLHXJn0NXWc-tXI/s1600/20140208_234337.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik5w33GvS8LJptD5_xCmjwo6wiCp8GXO5nkyWYu8Ls7GiwHYG9SnRJ9NVLUl4-_35MscVUojHti0x8tLXqobvhuiX-TRh0dfSZQnhrHlM7JaLrgKv16g9F6jReWKZDyHLHXJn0NXWc-tXI/s1600/20140208_234337.jpg" height="180" width="320" /></a></div>
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I can't wait to use them all in the upcoming battle and beat face with them! Now I will proceed with painting the other nonsensical ork things. Until next time, see ya!Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-33376110829364156562014-01-31T10:36:00.000-08:002014-01-31T10:36:11.538-08:00Happy Chinese New Year And Also Some Pics Of Another DakkaJet<div class="separator" style="clear: both; text-align: left;">
Heya all and welcome back to the webway!</div>
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As a Chinese Malaysian, I wish all the readers a happy and prosperous Chinese New Year and may you guys have a good year in both business, health and wealth, and not to mention for our dear hobby!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXzsSHl0Wv4rTs17VkjSkzSe8pNBbyjZT00CY1d27ufBRZBWTZmUcBxb4vDPVDMkkpgp5LHppbZDLKp-g5Akpd_gOhKie2VIweFavZkXXB6xbcP5WMEBMadWjgoaGz3iwIVJnz3VCbwiJ3/s1600/Happy-Chinese-New-Year-2014.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXzsSHl0Wv4rTs17VkjSkzSe8pNBbyjZT00CY1d27ufBRZBWTZmUcBxb4vDPVDMkkpgp5LHppbZDLKp-g5Akpd_gOhKie2VIweFavZkXXB6xbcP5WMEBMadWjgoaGz3iwIVJnz3VCbwiJ3/s1600/Happy-Chinese-New-Year-2014.png" /></a></div>
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On that remark, I have been a little busy a while with my orks during the lull in the relative visiting and festivities, and somehow while I was making my second Stompa, I somehow build this dude instead. He is a rather monstrous aircraft and indeed due to its size I will make him my primary Dakkajet of awesomeness.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB1MDIsd2ecHvVjNoxEkNDBQXhjIflly0oZqq7eKluqv0UnMzvM1TrRSWtPDamncHstC5GZHrAGS34wk6M5P5rnkjmibz3Cl7o6s-RMWdvf6rBKHQZAN9M7lIvInUTucRu-16Ut5HW4N55/s1600/20140130_182633.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB1MDIsd2ecHvVjNoxEkNDBQXhjIflly0oZqq7eKluqv0UnMzvM1TrRSWtPDamncHstC5GZHrAGS34wk6M5P5rnkjmibz3Cl7o6s-RMWdvf6rBKHQZAN9M7lIvInUTucRu-16Ut5HW4N55/s1600/20140130_182633.jpg" height="180" width="320" /></a></div>
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The main issue I have with this dude as well as the other Dakkajet is the matter of making his flight stand and also the flyer base, which will be a project in itself.<br /><br />Anyhow, time to get back to getting the red packets that can become the funds for my 40k armies!Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com1tag:blogger.com,1999:blog-4864653455411633599.post-90604217661343024182014-01-19T08:13:00.002-08:002014-01-19T08:13:34.113-08:00Completed Stompa and PIP Dakkajet.<div class="separator" style="clear: both; text-align: left;">
Heya welcome back to the webway!</div>
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I have finally completed the Stompa and man I will say that this is the largest model that I have ever build (scratchbuild at that!) and painting this beast is a whole new challenge in itself.</div>
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Here are the unpainted pics of the Stompa. I could not help using the idea of Miley Cyrus' 'Wrecking Ball' on my stompa and thus I modeled its Titan CC weapon with a wrecking ball.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD0EC9p3smA7EqJ6Tat8ZFz-UxMdXKy7-Pe-c2lUldrSEO0870_FzVgzaQVS2Oguk50SLfRHN9CzLtdp0qPEjj9EXluL0Mm7U2UeR6vz5mxxnKdpT8pkscJeGkU5e4gAngTUHILWJcqXOA/s1600/20140117_153653.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD0EC9p3smA7EqJ6Tat8ZFz-UxMdXKy7-Pe-c2lUldrSEO0870_FzVgzaQVS2Oguk50SLfRHN9CzLtdp0qPEjj9EXluL0Mm7U2UeR6vz5mxxnKdpT8pkscJeGkU5e4gAngTUHILWJcqXOA/s1600/20140117_153653.jpg" height="320" width="180" /></a></div>
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The basecoat really helps to make things fit in perspective, and reaffirmed that this monster is real.<br />
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I was bored, so I decided to put the Stompa on my head and it fits like a hat.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEIl1UFM479CrwnVmNfnj3IC_XMg26_dGafndTYvA0IJUl2UGwkRlON63wYnNmUO3qDRWm1m6XyIbvuIvaz6_0rnI_gdCVoo9gMl4pEN4csB9vGdY3wBhlNbLHBDLTu-2AOZkYAW9Eny7V/s1600/20140118_135739.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEIl1UFM479CrwnVmNfnj3IC_XMg26_dGafndTYvA0IJUl2UGwkRlON63wYnNmUO3qDRWm1m6XyIbvuIvaz6_0rnI_gdCVoo9gMl4pEN4csB9vGdY3wBhlNbLHBDLTu-2AOZkYAW9Eny7V/s1600/20140118_135739.jpg" height="320" width="180" /></a></div>
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And now I proudly present the completed Stompa.<br />
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The joke works, and I like how Orks can do all of this nonsense and making it rather fluffy.<br />
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I would like to thank Darren of Wira Games and Hobbies for helping me with the airbrushed skull logo on my Stompa. Without it the Stompa will look very different.<br />
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And now I am going to my next project with the Orks; Dakkajet. Made it out of even more plasticard and garbage and I somehow managed to get a MiG-23 Flogger-like aircraft somehow.<br />
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I will be updating even more soon enough! See ya all soon!</div>
Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com1tag:blogger.com,1999:blog-4864653455411633599.post-4035523360423133332014-01-16T07:00:00.000-08:002014-01-16T07:00:13.116-08:00Fuuuuuuuuuuuuuu....and Here's a Stompa<div class="separator" style="clear: both; text-align: left;">
Heya all and welcome back to the webway!</div>
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It has been a stupid while since I have updated anything in this blog, but that is what I get for being a Human Resources Executive (It is a challenging job and I like it, but it does burn my time I used to have for the hobby). Nonetheless I have not stopped in the hobby side of things as I am now really appreciating my hobby time a lot.</div>
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What does it all mean? That means I am seriously allowed to go crazy for assembling some stuff without a care. I have already procured three Taloi and around 20+ Harlequins for my own Dark Eldar madness pursuits and decided to assemble all the remaining Wyches and Kabalites in sprues for future nonsense such as an Apocalypse game. </div>
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Speaking about Apocalypse, I was asked by my gaming group to become one part of the Ork Waargh!!! that will be themed around the 3rd War of Armageddon with the other part of this Waargh!!! being Mr.Chaos of Internetz fame (Man I love being able to be buddies with such a talented madman. In order to get this Waargh!!! all proppa, I have decided that I will complement Mr.Chaos' orks with my own scrap-build madness and allow our side to field a Stompa mob!<br /><br />Here's the progress for my first stompa, and with the exception of the close combat arm and the necessary chips and grazes I believe he is as complete as it comes. I affectionately call it 'Big Bertha', and I had forgotten the joys of assembling models until I made this stompa using all the nonsensical bitz I have stored in my botz box and also using unwanted things to make this Stompa.</div>
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In a way, thanks to this Apocalypse battle, I have found my passion for my Orks once more!</div>
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Will be updating with some Orks, as I find my Dark Eldar has reached a certain threshold of evil that players tend to look at my Dark Eldar with a 'Oh god, that army again....." and in many ways I have also burned out on my Dark Eldar a little.<br />
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I hope to see ya the next time round!Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com2tag:blogger.com,1999:blog-4864653455411633599.post-64370642969465707382013-12-01T05:26:00.002-08:002013-12-01T05:26:50.211-08:00Prototype Tournament Format - Need input<div class="MsoNormal" style="line-height: 200%;">
Heya all and welcome back to the webway!</div>
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These past few days I have been trying to see the feasibility of making a particularly interesting tournament format that is a merging between the NOVA Open format (Which I am fond of their tiers of victory conditions) and also the Bay Area Open Format (The simultaneous Primary Objectives is something I am also fond of) along with some interesting things of my own devising. Comments and criticisms is much appreciated, and if anyone would like to playtest this ruleset for me and give me further information I would also appreciate it.</div>
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Without further ado here are the missions;</div>
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<u><span lang="EN-MY" style="font-size: 20.0pt; line-height: 200%;">Mission 1 : Breaching The Stalemate</span></u><i><span lang="EN-MY" style="font-size: 20.0pt; line-height: 200%;"><o:p></o:p></span></i></div>
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<i><span lang="EN-MY">The killing fields of the battlefront are no place for the foolish
to venture into for attacks often sustain severe casualties as a matter of
course and it is a fool’s errand to enter into no man’s land. However, a breach must be made to break the
deadlock……<o:p></o:p></span></i></div>
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<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Primary Objective And Victory
Conditions: <o:p></o:p></span></u></div>
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<!--[if !supportLists]--><b><span lang="EN-MY">1)<span style="font-size: 7pt; font-weight: normal; line-height: normal;">
</span></span></b><!--[endif]--><span lang="EN-MY">Purge the Alien – <b>At the end of the battle, each player
receives 1 Victory Point for every enemy unit that has been completely destroyed.
You MUST score at least Three (3) more Mission Victory Points than your
Opponent to win via Mission Points. </b>Units that are falling back at the end
of the game, and units that are not on the board at the end of the game, count
as destroyed for the purpose of this mission. Remember that Independent
Characters and Dedicated Trasports are individual units and award Victory
Points if they are destroyed.<b><o:p></o:p></b></span></div>
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<!--[if !supportLists]--><b><span lang="EN-MY">2)<span style="font-size: 7pt; font-weight: normal; line-height: normal;">
</span></span></b><!--[endif]--><span lang="EN-MY">Big Guns Never Tire –
Players take turns to place a total of 6 Primary Objectives. <b>At the end of the game, Each primary
objective is worth 3Victory Points to the player that captures it. In addition,
at the end of the game, each player receives 1 Victory Point for each enemy
heavy support unit that has been completely destroyed. You MUST score at least
Three (3) more Mission Victory Points than your Opponent to win via Mission
Points.</b>Units that are falling back at the end of the game, and units that
are not on the board at the end of the game, count as destroyed for the purpose
of this mission<b><o:p></o:p></b></span></div>
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<u><span lang="EN-MY">Mission Special
Rules<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Night Fighting,
Objectives, Reserves<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Heavy Metal:
Unlike other missions, in Big Guns Never Tire, your heavy support units are
scoring units, not just your troop units. In fact, in Big Guns Never Tire, even
your vehicles are scoring units, providing that they are also heavy support
units and are not Immobilized!<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Tiebreaking Objective:<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Enemy Lines: The
player with the most scoring units entirely in the enemy deployment zone
achieves the objectives.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Bonus Points:</span></u><span lang="EN-MY"> <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Linebreaker<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Slay the Warlord<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">First blood<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Deployment<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY" style="line-height: 200%; mso-bidi-font-size: 12.0pt;">Vanguard Strike<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 20.0pt; line-height: 200%;">Mission 2: The Arms Race<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<i><span lang="EN-MY">The battlefield is strewn with items of great importance and
strategic locations, and both sides have tasked recon units to scour and
identify items and sites of great strategic importance, with some items and
sites being more important than others and the most important of these items
must be brought back no matter the cost……. <o:p></o:p></span></i></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Primary Objective: <o:p></o:p></span></u></div>
<div class="MsoListParagraphCxSpFirst" style="line-height: 200%; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><b><span lang="EN-MY">3)<span style="font-size: 7pt; font-weight: normal; line-height: normal;">
</span></span></b><!--[endif]--><span lang="EN-MY">The Relic – Please refer to
‘The Relic’ (Main Rulebook pg.131) mission for further details.<b> The Relic is worth 3Victory Points to the
player that captures it.<o:p></o:p></b></span></div>
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-MY">4)<span style="font-size: 7pt; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-MY">The Scouring:<b> </b>Players
take turns to place a total of 6 Primary Objectives face down on the table.
There should be one marked with 4, two marked with 3’s, two with 2’s and a
single 1. Immediately before deciding whether or not to attempt to seize the
initiative, flip the six markers over to reveal how many victory points they
are worth.<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%;">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="line-height: 200%;">
<b><span lang="EN-MY">At the end of the game, each primary objective is
worth a number of Victory Points to the player that captures it equal to the
number on the Marker. In addition, at the end of the game, each player receives
1 Victory Point for each enemy fast attack unit that has been completely
destroyed.</span></b><span lang="EN-MY"> Units that are falling back at the end
of the game, and units that are not on the board at the end of the game, count
as destroyed for the purpose of this mission<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY">Mission Special
Rules<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Night Fighting,
Objectives, Reserves<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<b><span lang="EN-MY">The Relic: Please refer to Main Rulebook ‘The Relic’
(pg.131) for more description.<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Tiebreaking Objective:<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Table Quarters:
The Table will be divided into four areas formed by drawing horizontal and
vertical lines through the center point. A 6’x4’ table would have four 3’x2’
quarters. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">To control a table
quarter there must be no scoring enemy unit and at least one scoring unit of
your own in the quarter. A unit can only occupy one table quarter – if it is
spread over more than one quarter, roll randomly to determine which it is in.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">The player that
controls the most table quarters at the end of the game achieve this objective.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Bonus points:<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Linebreaker<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Slay the Warlord<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">First Blood<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Deployment:<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY" style="line-height: 200%; mso-bidi-font-size: 12.0pt;">Hammer And Anvil</span><span lang="EN-MY"><br /></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY" style="line-height: 200%; mso-bidi-font-size: 12.0pt;"><br /></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 20.0pt; line-height: 200%;">Mission 3: Holding The Hope<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<i><span lang="EN-MY">After several years of warfare, military intelligence have gotten
news that reinforcements are coming. Securing the battlefield prior to the
arrival of much greater numbers of friendly troops for a decisive battle will
be vital for overall strategic victory. However the enemy is aware of this and
it is imperative that the enemy be denied also to allow friendly troops to see
that the battlefield is theirs for the taking……</span></i><span lang="EN-MY"><o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Primary Objective:<o:p></o:p></span></u></div>
<div class="MsoListParagraphCxSpFirst" style="line-height: 200%; mso-list: l2 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-MY">1)<span style="font-size: 7pt; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-MY">Crusade:<b> </b>Players take
turns to place a total of 6 Primary Objectives. <b>At the end of the game, each Primary Objective is worth 3 Victory
Points to the player that controls it. You MUST score at least Three (3) more
Mission Victory Points than your Opponent to win via Mission Points.<o:p></o:p></b></span></div>
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%;">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="line-height: 200%; mso-list: l2 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-MY">2)<span style="font-size: 7pt; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-MY">Erecting The Banner: <b>At the
end of the game, the Center Objective is worth 9 Victory Points to the player
that captures it. In addition, at the end of the game, each player receive 1
Victory point for each HQ that has been destroyed within vicinity of this
objective.</b> <b>You MUST score at least
Three (3) more Mission Victory Points than your Opponent to win via Mission
Points. </b>Units that are falling back at the end of the game, and units that
are not on the board at the end of the game, count as destroyed for the purpose
of this mission<b><o:p></o:p></b></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY">Mission Special
Rules<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Night Fighting,
Objectives, Reserves<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Who Wants to Live
Forever?!?!?!: Unlike other missions, in Erecting The Banner, your HQ units and
units that they are attached to are the only units that could capture the
center objective. In fact, in Erecting the Banner, even your vehicles are
scoring units, providing that they are also HQ units and are not Immobilized!<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Tiebreaking Objective:<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY" style="line-height: 200%; mso-bidi-font-size: 12.0pt;">HOLD OR DIE TRYING!!!!!!: For every turn that the center objective that
HQ units and attached units hold the objective uncontested, the player that
holds this objective will receive 1 VP for every turn that they hold the
objective.<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Deployment:<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY" style="line-height: 200%; mso-bidi-font-size: 12.0pt;">Dawn of War</span><span lang="EN-MY"><br /></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 20.0pt; line-height: 200%;">Mission 4: Targets of Opportunity<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<i><span lang="EN-MY" style="line-height: 200%; mso-bidi-font-size: 12.0pt;">Military
intelligence had found that an envoy of extreme importance is currently present
at the front lines observing their own forces at the same time as our own envoy
is checking our frontlines. It is imperative that this envoy be assassinated,
and during the confusion capture the base of operations while defending our own
envoy and base of operations…..<o:p></o:p></span></i></div>
<div class="MsoNormal" style="line-height: 200%;">
<br /></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Primary Objective:<o:p></o:p></span></u></div>
<div class="MsoListParagraphCxSpFirst" style="line-height: 200%; mso-list: l1 level1 lfo3; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-MY">1)<span style="font-size: 7pt; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-MY">Emperor’s Will: At the end of the game, the player that have scored
the most Victory Points win. <b>You MUST
score at least Three (3) more Mission Victory Points than your Opponent to win
via Mission Points.</b><o:p></o:p></span></div>
<div class="MsoListParagraphCxSpLast" style="line-height: 200%; mso-list: l1 level1 lfo3; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-MY">2)<span style="font-size: 7pt; line-height: normal;"> </span></span><!--[endif]--><span lang="EN-MY">Neutralizing the Envoy: <b>At
the end of the battle, each player receives 4 Victory Point for neutralizing
the Envoy</b>. <o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<u><span lang="EN-MY">Mission Special
Rules<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">Night Fighting,
Objectives, Reserves<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY">The Envoy: The
envoy has the following rules;<o:p></o:p></span></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: .5in; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr>
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.05pt;" valign="top" width="83">
<div class="MsoListParagraphCxSpFirst" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">WS<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.05pt;" valign="top" width="83">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">BS<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">S<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">T<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">W<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">I<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">A<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">Ld<o:p></o:p></span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpLast" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">Sv<o:p></o:p></span></div>
</td>
</tr>
<tr>
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.05pt;" valign="top" width="83">
<div class="MsoListParagraphCxSpFirst" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">2<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.05pt;" valign="top" width="83">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">3<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">2<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">1<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">7<o:p></o:p></span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 50.1pt;" valign="top" width="84">
<div class="MsoListParagraphCxSpLast" style="line-height: 200%; margin-bottom: .0001pt; margin: 0in; mso-add-space: auto;">
<span lang="EN-MY">4<o:p></o:p></span></div>
</td>
</tr>
</tbody></table>
<div class="MsoListParagraphCxSpFirst" style="line-height: 200%;">
<span lang="EN-MY">Special
Rules: <o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="line-height: 200%;">
<span lang="EN-MY">Slow
and Purposeful, Independent Character.<o:p></o:p></span></div>
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<span lang="EN-MY">Put Their Name To
The Test: Unlike other missions, in Immortals, your Elite units are scoring
units, not just your troop units., if they are also elite units and are not
immobilized. <b>However their dedicated
transports are not scoring units.<u><o:p></o:p></u></b></span></div>
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<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Tiebreaking Objective:<o:p></o:p></span></u></div>
<div class="MsoNormal" style="line-height: 200%;">
<span lang="EN-MY" style="line-height: 200%; mso-bidi-font-size: 12.0pt;">Killing the Pride of the Army: At the end of the game,
each player receive 1 Victory point for destroying the most expensive unit of
the opposing player/<o:p></o:p></span></div>
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<u><span lang="EN-MY" style="font-size: 16.0pt; line-height: 200%;">Deployment:<o:p></o:p></span></u></div>
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<span lang="EN-MY" style="line-height: 200%; mso-bidi-font-size: 12.0pt;">Dawn of War</span><span lang="EN-MY"><br />
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Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-23797767285487029622013-11-24T06:32:00.000-08:002013-11-24T06:32:05.246-08:00Spartan Games Ascension Tournament 1500 pts overall review<div class="separator" style="clear: both; text-align: center;">
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Heya all and welcome back to the webway!<br />
<br />
Today I have participate in a local tournament in a store named Spartan Games Arena, as a result of several factors, but primarily due to the prospect that I may meet some people I know and also due to the beckoning of my current gaming group. Here's the pic of my army;<br />
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My army list is quite simple;<br />
<br />
Duke Sliscus<br />
1 squad of 9 Kabalites in a Raider with Splinter Racks, Grisly Trophies and Flickerfield<br />
1 squad of 10 Kabalites in a Raider with Splinter Racks, Grisly Trophies and Flickerfield<br />
3 squads of 5 Wyches with Haywire Grenades in Venoms with two Splinter Cannons<br />
1 squad of 9 Reavers with 3 Heat Lances and an Arena Champion with Venom Blade<br />
2 Ravagers with Flickerfield<br />
1 Razorwing with Flickerfield<br />
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The list that I am using is done as a result of me being unable to secure my Eldar allied detachment models in time for a true WYSIWYG, thus forcing me to use a less powerful list for the tournament.<br />
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For this tournament there are 20 players in total participating, with a surprising mix of armies. The main thing I noticed is the fact that there are a total of three Dark Eldar players and this oddly enough made us one of the largest Xenos contingents alongside the Tau. Chaos is ever present, with the Daemon presence being rather strong as compared to the CSM side. As usual Marines of every heraldic colour were present, and some lonesome armies. This brings us to the next surprising element of the tournament; no serpent spam and no Cronair. This actually made me rather happy in a sense.<br />
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However, quite a number of top players are in the event and I am honestly a little intimidated by their presence despite the fact that I once played with a majority of them on a regular basis.<br />
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The two pics below are when the players are gathering at the store and also the TO's of the tournament. One of the TO is actually my Deepstriking guru, which already made my day that much better. Also to my surprise, I managed to meet a number of my old gaming buddies from my ex-LGS (including in this rank of players is Mr.Chaos of painting fame (yes, I know him in real -life)).<br /><br />
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Here are the pics of my gaming group's armies.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-w-V2MsPW01kgOSDTvpAaaDs5FB73ApsFjNdkJpAzillhGUvaMaoFt09nA0oc6Wsz2LBvuVeQw5s2UCl0CfQ1TZlpEpLamznAwyA6t-Z1-OI8BJViYamgtFTxi0MjhmwjDGkvf8SjJ0dA/s1600/20131124_142647.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-w-V2MsPW01kgOSDTvpAaaDs5FB73ApsFjNdkJpAzillhGUvaMaoFt09nA0oc6Wsz2LBvuVeQw5s2UCl0CfQ1TZlpEpLamznAwyA6t-Z1-OI8BJViYamgtFTxi0MjhmwjDGkvf8SjJ0dA/s320/20131124_142647.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Top to bottom: Redeye's Tau, David's Ravenwing, Wong's Flyer spam/Tiggy Combo and Chris' Farsight/Tau Empire army. </td></tr>
</tbody></table>
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As you can see, my buddies actually came in with some rather brutal lists for the tournament, while my list is relatively weaker in comparison. Below are the armies of my fellow GC comrades from a long time ago (I see them from time to time, but not on the tabletop).<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3BlT4Vdeh6F9yAS1IfdFdZlJQIUr0bkIu6v78Uux1huOnqVY-D20Vu6d89G5fzyxhJ9nwGjdFjc4duyUmbVsKslQ8Vk1ebXy7s3oiYJoqtrshPT_rBZGa75TlkqDJuQ0mrRufC-RY1AMt/s1600/20131124_142704.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3BlT4Vdeh6F9yAS1IfdFdZlJQIUr0bkIu6v78Uux1huOnqVY-D20Vu6d89G5fzyxhJ9nwGjdFjc4duyUmbVsKslQ8Vk1ebXy7s3oiYJoqtrshPT_rBZGa75TlkqDJuQ0mrRufC-RY1AMt/s320/20131124_142704.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">From top to bottom: MrChaos' Orks, Kadir's Khornate host, Dann's Haemonculi coven and Joe's Daemons</td></tr>
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Personally, I tend to notice that my roots as a balanced player comes from my days as a GC gamer, and it is from these people that I learned my approach to battle. That and having thematic armies. MrChaos went on to win Best Painted Army and also Best Sportsmanship, while Joe went on to becoming 2nd place in the tourney while Kadir won the biggest lucky draw of the day; the starter set for Dropzone Commander.<br /><br />Of course there are also some other players as well, with a significant presence from Legio Malaysia, the premier gaming club in the nation. Things have changed since my day, and I am personally a ronin these days so fuck being part of a specific club (Lawl). Nonetheless here are pics of some of the other armies;<br /><br /><div class="separator" style="clear: both; text-align: center;">
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My overall performance in the tournament is well beyond my expectations; I managed to earn the maximum amount of points for my first two games and managed to be one of the main contenders for winning the tournament while my buddies have rather mixed results in their games. Quite the irony when one consider that my list is perhaps the weakest among my buddies.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguIR352NOqseueZ9NS17yONHCg90q04Ombax77v18sfPchsAwKCqZtlF0rZ03yvwsJ950SL_Elg9trb4L-TOmc_KIPcz2MYoptTh5e21XPVJBk2jBnfnE0rF1jIKjpkBv2mE3HQ3TAkvRC/s1600/20131124_152729.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguIR352NOqseueZ9NS17yONHCg90q04Ombax77v18sfPchsAwKCqZtlF0rZ03yvwsJ950SL_Elg9trb4L-TOmc_KIPcz2MYoptTh5e21XPVJBk2jBnfnE0rF1jIKjpkBv2mE3HQ3TAkvRC/s320/20131124_152729.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Top to Bottom: 1st Game: DE vs Dark Angels, 2nd Game: De vs Draigowing, 3rd game: De vs DE/Eldar </td></tr>
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My first game is essentially my army doing a divide and conquer upon all his forces and I totally annihilated his army within the 5 turn bracket. My second game is a much more annoying prospect as 20 Paladins is a pain in the ass, especially with 8 psycannons and tons of storm bolters shooting at me but I managed to win by the virtue of having a scoring unit within his deployment zone.<br /><br />
However, it was in the third game that I met my match, and the Serpent is arguably the MVP of my opponent as it does as it pleases against my army. I had a chance to kill it off with haywire grenades and also killing another Ravager in turn, but alas the dice gods decided that this battle will be where I fall hard. Thus I was almost annihilated as a result of the Serpent raping my stuff left and right. Unfortunately for me, this also means that I lost my chance of becoming the tournament champion, as my last battle is the battle between the two highest scoring generals. Due to the crushing defeat, I am pushed down to 7th place out of 20 players. Nonetheless as a result of the number of players, I am still one of the top players in the tournament at the time.<br /><br />The top three armies for the tournament are;<br />
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1)Dark Eldar/Eldar<br />
2)Daemons<br />
3)Tau<br />
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Other than the Dark Eldar/Eldar, the other armies' position are consistent with the current meta of the game.<br />
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My overall experience in this tournament tells me that as a pure force, Dark Eldar has a lot going for them but to really win the tournament I must ally in some Eldar stuff to become a force to be reckoned with. In addition, I find myself a little too rash in some of my decisions which may work for me or against me. Some form of temperance is needed in my method of war.<br />
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Also, I am rather surprised in my performance today as this is one of my better runs in a tournament with my Dark Eldar. This makes me rather glad that I came for this tournament, as I am able to test the waters for the tournament in Malaysia and allow myself a little bit of knowledge of some of the top players in the nation since I have left the country.<br />
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Last but not least, I got some goodies for participating. For a fee of 10 USD, I got myself these few things as part of the goody bag. Trophies are overrated in my opinion, but things I can really use in real-life is much better for me.<br />
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<br /><br />And now for me to lick my wounds, and enjoy its dull sensation of pain and ecstasy..........see ya all next time!<br />
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Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-62946234719921193192013-11-13T21:46:00.003-08:002013-11-13T21:46:56.686-08:00Mustering of the Kabal - Display Board Backdrop done!<div style="clear: both; text-align: left;">
Heya all and welcome back!</div>
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After a while trying to figure out photoshop and stuff, I managed to create the backdrop for my display board! Using several images and stuff, I pulled this off enough.</div>
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These are the images I have used for the back drops;</div>
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1) Port of Lost Souls - I wanted another image of Commorragh, but the I realized that getting out from a port makes more sense.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKYBULW9CMoqT4MMfuhiHkUsRno7dgEc2tnrRaTEIk3U0FojGzsQ5B-Rydxk-_LFJ1_uTnBXAbIG9uLOVx9NsocKqrXFO_XSOC9Y6Dn9O3AdqsbbH56ERLn4W2sqid4l3o63V57BkHJ1Tz/s1600/5gka-1h.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKYBULW9CMoqT4MMfuhiHkUsRno7dgEc2tnrRaTEIk3U0FojGzsQ5B-Rydxk-_LFJ1_uTnBXAbIG9uLOVx9NsocKqrXFO_XSOC9Y6Dn9O3AdqsbbH56ERLn4W2sqid4l3o63V57BkHJ1Tz/s320/5gka-1h.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7DyfXWUq7qCG_SqZpzdVvdt9BKhyphenhyphenmuvjZHg11ByiBbfX4_Xnez7fcy4oU9kzSHobwjA2lOIaxQBjs-W_5cGzbHy6vBvqE25FbHjv14_OKBaG2LMQkSLkt1VjzAUFcoTyn1lApNPHCzwZl/s1600/hyperspace_tunnel_by_nmajmani-d38w32z.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a> </div>
2) Swirly typhoon thing - To make the eye of the portal.<br />
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3) Hyperspace tunnel - to give it that webway look, and a sense of acceleration.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY-Q7KNFp5bG1Yoh067mZ8FJDf_GpH8pZc6cb_EMyAy4nmoFu5DXCUfckqodx9AOasI1NmWzwezVjRskmAEVPR0J4sHpGcDyPDk-J2M7-0WGmxshGGdDO4jNSzHNr-H7t1ut8AStkY3Nu-/s1600/hyperspace_tunnel_by_nmajmani-d38w32z.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY-Q7KNFp5bG1Yoh067mZ8FJDf_GpH8pZc6cb_EMyAy4nmoFu5DXCUfckqodx9AOasI1NmWzwezVjRskmAEVPR0J4sHpGcDyPDk-J2M7-0WGmxshGGdDO4jNSzHNr-H7t1ut8AStkY3Nu-/s320/hyperspace_tunnel_by_nmajmani-d38w32z.png" width="320" /></a></div>
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After a while of doing this, and some final sharpening and enhancement of the picture by Mr. Chaos (He is always an awesome real-life friend I have, as I get to see almost all of his epic painting projects in real-life) , 'Escape from Commorragh' (as I like to call my backdrop) is now complete!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5fExrxT0JKZfJNq3E3r4oaUsaXKY0oyyF8umE1GdC7mspY5woJpWjG9FZfD-2t7FhKdza4too2OS0J0S19SVSMF0RPLixScFXHI-86rAIuvXnTPKpOVSGSQ3F_MLxGcKwC06JSIWVP2dW/s1600/Portsallllll1_11%5B1%5D.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5fExrxT0JKZfJNq3E3r4oaUsaXKY0oyyF8umE1GdC7mspY5woJpWjG9FZfD-2t7FhKdza4too2OS0J0S19SVSMF0RPLixScFXHI-86rAIuvXnTPKpOVSGSQ3F_MLxGcKwC06JSIWVP2dW/s400/Portsallllll1_11%5B1%5D.jpg" width="400" /></a></div>
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<br />Overall, I am bloody pleased with it. Now to the printing!!!</div>
Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com3tag:blogger.com,1999:blog-4864653455411633599.post-47140878627328090092013-11-04T07:27:00.001-08:002013-11-08T22:42:31.412-08:00My new friend , the Hornet Heya all and welcome back!<br />
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It is tough being a Human Resource Executive, as it feels like you are playing the role of a bard in the corporate world and I have lesser time in playing my 40k. Nonetheless it is this that makes each one of my games that much sweeter now. Unfortunately this also means that I tend to forget to take pictures of my games, and thus I am unable to make any battle reports of some extremely good games that I have during this lull in the blog.<br />
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<span style="text-align: start;">During this time, I have found a particular unit that I am really fond of using these past few weeks, and that is the Forgeworld Hornet. These things are so good thanks to the new rules in the IA Apoc that I can't resist it. Not to mention that they are now 40k legal........</span></div>
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<span style="text-align: start;">Anyhow let me jump into the things that make them such an excellent unit.</span></div>
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The first point that I must make is the fact that their firepower is utterly insane! Each Hornet can carry two weapons, and dear god their firepower matches the War Walkers, and in some cases surpass that unit. Their weapons are comparatively cheap and you can tailor them to whatever your list lacks, and all of them are good (except that damn missile launcher, which is still a lame duck in my opinion). In my case, I wanted a weapon that can dish out a lot of shots at high strength and thus my eyes are on the pulse lasers. With the cheap-as-chips pulse lasers, each hornet can dish out 4 str 8 ap2 shots at BS4!<br />
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The fact that they could be taken in squadrons is utterly insane, and multiply the pulse-laser armed Hornet by three and you can see that this unit is just utterly brutal.<br />
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Secondly, the unit are really flexible in their usage. This is because it has two rules going for it; Scout and Skimmer Assault. Now most of you are no stranger to the first rule, as Scouting means that I can actually push my advantage early on using the Scouts or I can reserve them to both protect them from alpha strikes and then harass them later on using Outflanking rules.The second rule Skimmer Assault is also very juicy, as it allows the Hornets to snap fire even if they turboboosted. This helps in keeping the tempo for the offense and increasing their defense as well and having such thorns in my opponent's side is just precious.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOH5ggeWRzrXzhyphenhyphen0CJ68C-CzT0zlYxt-b1qM0BYJZX9DEH1cDDRh-d7AftS6810ZnipkTlMbKzZkcaiKIO1JegVvEuaR8D-tKtORD5qOcwMfcI6BxT8WJBaEbVTpkiTlq3v6DJKGgOwfhp/s1600/speed_kills%255B1%255D+%25282%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOH5ggeWRzrXzhyphenhyphen0CJ68C-CzT0zlYxt-b1qM0BYJZX9DEH1cDDRh-d7AftS6810ZnipkTlMbKzZkcaiKIO1JegVvEuaR8D-tKtORD5qOcwMfcI6BxT8WJBaEbVTpkiTlq3v6DJKGgOwfhp/s400/speed_kills%255B1%255D+%25282%2529.jpg" width="400" /></a></div>
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Last but not least, maneuverability. These things are fast skimmers which is a godsend. I can never stress how amazing fast skimmers are to some people but for anyone worth their salt seeing such a high firepower, high versatility unit having such speed as well is just utterly godlike. Screw the fact that they have two hull points and AV11 on both their front and side (which is amazing in the eyes of a Dark Eldar player, but not to everyone else), as that speed is the thing that will make those shots count when they need to. Side armour, rear armour, moving around an annoying terrain to prevent cover for the clowns that made the annoying terrain their temporary home.....all is possible.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1AkrHqheigr-yITHDNJh9DGHk15Nj3wLHkW0fv56e7cNDIiEE2QnP9rpunNQ5bNIj5ka5lvwHo_yt40HLGvStGJmUBl0ntp_SKWhwcuU9TqvZikb6ru8I1YezrpLKlKYwxw5e6hbmjjk8/s1600/smiley-300x300.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1AkrHqheigr-yITHDNJh9DGHk15Nj3wLHkW0fv56e7cNDIiEE2QnP9rpunNQ5bNIj5ka5lvwHo_yt40HLGvStGJmUBl0ntp_SKWhwcuU9TqvZikb6ru8I1YezrpLKlKYwxw5e6hbmjjk8/s1600/smiley-300x300.png" /></a></div>
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Last but not least, the point cost for them. Dear god......they are just affordable. 80 points per model for that firepower is too much of a bargain. I will take a squadron please (if I were a true Eldar player, I would take 3 squadrons of 3, and not have any friends).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr2xkTnz4GInY0XBqC1LpcvRWVS3I6F1NMhoNDq6Bbur6IkMy3dCP0A8r8D7q4iCA0gXIIiFnZpLTedbRmqvrCA1hvtjdaADycsAWDYB0AWCKGcVuf4BYrCMKqpA5K_bz0KnniX82C0TCp/s1600/Eldar-Hornet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr2xkTnz4GInY0XBqC1LpcvRWVS3I6F1NMhoNDq6Bbur6IkMy3dCP0A8r8D7q4iCA0gXIIiFnZpLTedbRmqvrCA1hvtjdaADycsAWDYB0AWCKGcVuf4BYrCMKqpA5K_bz0KnniX82C0TCp/s320/Eldar-Hornet.jpg" width="320" /></a></div>
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Now that I have talked about the delicious reasons for taking them, I will now proceed on the synergy it provides to my army.<br />
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For one, they complete a portion that my list so desperately need. Sometimes I find it hard to kill transports that are of a certain caliber (AV12, I am looking at you) and the Hornets solves that problem for me. In addition they also aid in the elite infantry killing which my list may or may not struggle against from time to time. Lastly these guys can also act as my anti-flyer defense and are definitely more effective than my ravagers in this capacity.<br />
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Secondly, the Scout rules on them makes my personal choice for Traits (Strategic) so much more useful and I do not have to care anymore about 'dud' results in the form of rerolling outflanking results. The scout rules also helps me in better positioning them for the kill or make a feint which throws my opponent's off balanced.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitTb4QxbVvmPW_OCkpc4T-dhvEr9m_F9FqFwQ0PMd6X5OV0ZW511f3xV5jS0ZW-vO_RLdusJNJd_1Nc6fwaD6qDsA0bojzwRKsZi_UrIpjbzG4SaPxULykP6a8xJ83UmjXWZ99JQkPgrXJ/s1600/keep_calm_and_hide_in_metal_boxes_by_deathisabishi-d5i7zlt.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitTb4QxbVvmPW_OCkpc4T-dhvEr9m_F9FqFwQ0PMd6X5OV0ZW511f3xV5jS0ZW-vO_RLdusJNJd_1Nc6fwaD6qDsA0bojzwRKsZi_UrIpjbzG4SaPxULykP6a8xJ83UmjXWZ99JQkPgrXJ/s320/keep_calm_and_hide_in_metal_boxes_by_deathisabishi-d5i7zlt.png" width="274" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In my case it is more like hide behind metal boxes......</td></tr>
</tbody></table>
Thirdly, if I am forced to, their AV 11 can act as a temporary shield for my other forces. However this is definitely a waste of their potential, and I would prefer to let them live so that I can shoot. Nonetheless it is important to open my thoughts to any sacrifices for the long-term wining strategy of the game.<br />
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Lastly and perhaps more importantly, they fit with my philosophy.<br />
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I believe that to win without a fight is the best course of action, but I would not mind a victory that is so thorough that the opponent are unable to retaliate against me. When the opponent is pressured enough, they will do mistakes, and when they do I will exploit it. As this weakness is exploited, I like to plan more attacks to exploit any <i>more</i> weaknesses created by the opponent and keep on doing so until the other side surrendered or I literally ran out of gas. Thus I believe in a multi-layered overwhelminng rushdown offensive to make my opponent blunder or freeze up. For that the Hornets fit into this mindset very well, as they give me options to play around the table to fit said belief.<br />
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Some people say that Allies are lame, but for me they actually kept the hobby alive for me. Not to mention that Forgeworld is always a cool bastard. As of this moment I am currently profiting from this particular build;<br />
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Duke Sliscus<br />
10 Kabalite Warriors in a Raider with Splinter Racks and Nightshields<br />
9 Kabalite Warriors in a Raider with Splinter Racks and Nightshields<br />
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5 Wyches with Haywire Grenades in Venom with second Splinter Cannon and Nightshields</div>
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5 Wyches with Haywire Grenades in Venom with second Splinter Cannon and Nightshields</div>
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5 Wyches with Haywire Grenades in Venom with second Splinter Cannon and Nightshields</div>
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Ravager with three Dark Lances and Nightshields</div>
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Ravager with three Dark Lances and Nightshields</div>
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Voidraven Bomber with 2 Void Lances, 2 Shatterfield Missiles, 1 Void Bomb and Flickerfield</div>
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<u>Eldar Allied Detachment</u></div>
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Farseer with Mantle of the Laughing God on Jetbike<br />
3 Guardian Jetbikers<br />
1 squadron of 3 Hornets with 2 Pulse Lasers</div>
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This list works very well against all sorts of opponents and I honestly am liking the synergy of this list a lot. It sure hit like a ton of bricks when it needs to, and it is very versatile. So far, I am unable to test this out against IG as a result of the resident IG player being a mechanical engineer whose expertise is in high demand.<br />
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Only sad panda part as of this moment is that I do not have the real models for the Hornets. Nonetheless, I believe that I will be making some of my own hornets so that it will fit with the Dark Eldar theme.</div>
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See all of you next time!</div>
Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com6tag:blogger.com,1999:blog-4864653455411633599.post-7787363571353492742013-10-14T09:19:00.000-07:002013-10-14T09:19:02.962-07:00A Little Bit Of This, A Little Bit OF That - Experimental 1750 pts Dark Eldar - Eldar list.Heya all and welcome back!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjieGtCz7BYKEBzx3eW_RichfrZ557Xl2JxI-D6fFfYE7pOda65T5q9fteNzO-Ab9Kk28tcNgE73i44Acgxjaj4_yFQur9Kb3XoogEjUiGm1PBnzMWskfPK_k90ts3v1BfnRwYSOJekEbT4/s1600/rockpaperscissorsqa6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjieGtCz7BYKEBzx3eW_RichfrZ557Xl2JxI-D6fFfYE7pOda65T5q9fteNzO-Ab9Kk28tcNgE73i44Acgxjaj4_yFQur9Kb3XoogEjUiGm1PBnzMWskfPK_k90ts3v1BfnRwYSOJekEbT4/s320/rockpaperscissorsqa6.jpg" width="320" /></a></div>
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I will be honest here and say that life can be tough when for some reason you are stuck in making your list improve. For some reason, life is not giving me results with some of my current builds as a result of not having the right tools for some armies. Here are the issues I find very vexing;<br />
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1) 5-men Kabalites with Blasters are becoming more and more like that ugly crutch that limits my options and also offering very little in return. The passengers are not pulling their weight, and I also need a more reliable unit to take objectives aggressively.<br />
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2) My Ravagers, despite their 3 lances, are not the most reliable of anti-tanks and they need to be improved. I will not deny that they are good, but in my case they need to be better.<br />
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3) Flyers, Flyers everywhere. Everyone's throwing a flyer or two into their list, and personally despite not being affected too adversely by it due to me being a proponent of using flyers, I find that I also need to take those bastards out ASAP. This is related to #2.<br />
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4) Shooting is good, but it is not the end-all for assault in this edition. If anything, it means that you have to choose the right targets to charge and kill, preferably with very little resistance.<br />
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5) Venoms are good, but I generally find my Venoms getting the lion's share of the shooting alongside the Ravagers. I find it odd that my Raiders tend to be surviving longer than the other nonsense in my list.<br />
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As always, the internet horde generally believes that spamming a certain unit and ignoring assault means profit, but like the American Shutdown, spending points on a build that will shut you down in a long time sucks balls. In other words it is my way of saying that the majority of the internet does not know or wants to think outside their comfort zone.<br />
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As I did some soul-searching, I realized that I need to scrap all my thoughts and went the opposite direction with my army and designed it without any love for any units that I once used. In addition, I will have to play around with some of the new mechanics of 6th edition a little more to exploit the weaknesses of the current nonsense. In other words, I am literally singing 'Highway to the Danger Zone' to my listbuilding idea and went on said highway.<br />
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Based upon these questions I realized that my problems are quite simple;<br />
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1) I need twin-linked weapons<br />
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2) I need more options for anti-tanks, especially of the more brutal kind.<br />
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3) I need to maximize the usability of squads that I want them to last, while having the 'Fuck it' ethos to those that need not survive that long.<br />
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I laboured for a while before I came up with this list, which is almost odd as it is ingenious.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUKiH7hNVb4zfoqvTiVCTMVhBw-bGmi4BSCvt6kg30VukOOmpWMQ0XEVQ1Waw-9qN10mcDlTVYB2x0UVBpH7UX60OYCOK7EdOrMhVFqCY3zuGZoRVKfUVXEvP_DSIIK_ZG1LOwzSGQDk6I/s1600/darkeldar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUKiH7hNVb4zfoqvTiVCTMVhBw-bGmi4BSCvt6kg30VukOOmpWMQ0XEVQ1Waw-9qN10mcDlTVYB2x0UVBpH7UX60OYCOK7EdOrMhVFqCY3zuGZoRVKfUVXEvP_DSIIK_ZG1LOwzSGQDk6I/s320/darkeldar.jpg" width="320" /></a></div>
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<u>Dark Eldar Main Detachment</u><br />
Archon with Venom Blade, Haywire Grenade, Combat Drugs, Phantasm Grenade Launcher, and Shadowfield<br />
Haemonculus with Liquifier gun<br />
5 Incubi with Klaivex upgrade in a Raider with Nightshields<br />
10 Kabalite Warriors in a Raider with Splinter Racks and Nightshields<br />
10 Kabalite Warriors in a Raider with Splinter Racks and Nightshields<br />
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5 Wyches with Haywire Grenades in Venom with second Splinter Cannon and Nightshields</div>
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5 Wyches with Haywire Grenades in Venom with second Splinter Cannon and Nightshields</div>
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5 Wyches with Haywire Grenades in Venom with second Splinter Cannon and Nightshields</div>
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Ravager with three Dark Lances and Nightshields</div>
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Ravager with three Dark Lances and Nightshields</div>
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Voidraven Bomber with 2 Void Lances, 2 Shatterfield Missiles, 1 Void Bomb and Flickerfield</div>
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<u>Eldar Allied Detachment</u></div>
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Farseer with Mantle of the Laughing God on Jetbike</div>
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3 x Windrider Jetbike Squadron</div>
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As you can see, this list is an utter scrappy list but one with hidden secrets. </div>
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The calculations are simple;</div>
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1) 5-men Kabalites with Blasters = Move aside, Wyches with Haywire are a much more stable investment. They either die or once they see a target they will be hunting it down with haywire grenades. For scoring purposes, 10-men squads help a lot more.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJC_u27_NnQhQI-W5WYsUq_-1TKx4GkgWvdhenMJ5IRmnuNoNm7Ctf6CY-FiRvCQdHdkpOqZ39Vp0VffZDkxAVj-07lB8lGtJoTa3ZweC5Hl9-S4Ofsu9ipAf_WokFNdIrg_cseITasXvR/s1600/Dark_eldar_shyntafae_by_beckjann.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJC_u27_NnQhQI-W5WYsUq_-1TKx4GkgWvdhenMJ5IRmnuNoNm7Ctf6CY-FiRvCQdHdkpOqZ39Vp0VffZDkxAVj-07lB8lGtJoTa3ZweC5Hl9-S4Ofsu9ipAf_WokFNdIrg_cseITasXvR/s320/Dark_eldar_shyntafae_by_beckjann.jpg" width="208" /></a></div>
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2) My Ravagers' need to be better/ Flyer defennse: Farseer with Guide and Prescience helps in making sure things be more reliable. Also the Voidraven helps.<br />
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4) Assault elements to hunt down pesky units : Wyches and Incubi are fine for their jobs here, only one hunts down vehicles like wave serpents while the other kills 2+ stuff, with an addition of glancing most vehicles to death.<br />
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5) Venom attrition; Put in more Raiders to become LOS Blockers, Roadblocks and extra lances. Add that with the 10 men kabalites, they prove to be a way I build redundancy in the list without weakening my scoring options.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF1IVqMEDcY1ny6-9MYseedENYJez1Owq8L7hkBLlqETwCaHBHPShJ0CneFX00WSKkV-LATaJbhlxbbOFTJOelURGiMt7UVkbrBB_VkA6b_eJnFUOxF8jZ3MYY4Gwblzp0YZaiWwKAestO/s1600/__Trial_and_Error___Motivator_by_mindshift.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF1IVqMEDcY1ny6-9MYseedENYJez1Owq8L7hkBLlqETwCaHBHPShJ0CneFX00WSKkV-LATaJbhlxbbOFTJOelURGiMt7UVkbrBB_VkA6b_eJnFUOxF8jZ3MYY4Gwblzp0YZaiWwKAestO/s320/__Trial_and_Error___Motivator_by_mindshift.jpg" width="320" /></a></div>
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In many ways, this list is meant to work in a more Eldar-like manner than my other lists which are more Dark Eldar in nature. All the elements have their role to play, but at the same time I blanket all my glaring weaknesses with their similar roles. Of course as with every list I must put it under fire to truly appreciate what it does, and to see if all this wishlisting is practical.<br />
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So far my first game with marines proved to be very successful, as all the units worked wonderfully. Of course a single game means nothing, and thus this will go under the knife against other builds to see its true viability. The build is growing on me, as it fits with my rather aggressive wave playstyle.<br />
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I will try to post a battle report with this list as soon as I could, win or lose to at least show what is going on in my mind when I play this list.<br />
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Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com2tag:blogger.com,1999:blog-4864653455411633599.post-68668775741347763082013-10-02T07:22:00.000-07:002013-10-02T07:22:45.688-07:00A dull 1750 pts Dark Eldar-Eldar alliance listWhile I was at work today, I was wondering if I could make an allied 1750 pts list that can be an utter bore to face against and/or play as. So with that I decided to throw this little cutie out. Note that this is something of a min-max list without much variety, thus take this with lots of sauce....hot sauce.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdGeoiKhEZOK4pEqEak50PcXRhO3VsM0j_lfxWtQFgGN8oRCTwqVTauQJEiXEoL_M_dkk82D1ahriIs90QMxmhzlxybiLNm6VjE20bhb3EjJShw4DladTpS0jxqKkYqiGVZ1QzYUzO6QbM/s1600/keep_calm_and_hide_in_metal_boxes_by_deathisabishi-d5i7zlt.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdGeoiKhEZOK4pEqEak50PcXRhO3VsM0j_lfxWtQFgGN8oRCTwqVTauQJEiXEoL_M_dkk82D1ahriIs90QMxmhzlxybiLNm6VjE20bhb3EjJShw4DladTpS0jxqKkYqiGVZ1QzYUzO6QbM/s320/keep_calm_and_hide_in_metal_boxes_by_deathisabishi-d5i7zlt.png" width="274" /></a></div>
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<u>Main Detachment</u><br />
Baron Sathonyx<br />
5 Kabalite Warriors with 1 blaster in a Venom with two splinter rifles<br />
5 Kabalite Warriors with 1 blaster in a Venom with two splinter rifles<br />
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5 Kabalite Warriors with 1 blaster in a Venom with two splinter rifles</div>
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5 Kabalite Warriors with 1 blaster in a Venom with two splinter rifles</div>
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Ravager with three dark lances with Flickerfield</div>
Ravager with three dark lances with Flickerfield<br />
Ravager with three dark lances with Flickerfield<br />
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Main Detachment total pts: 950<br />
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<u>Allied Detachment</u><br />
Farseer on jetbike<br />
5 Fire Dragons with an Exarch with Firepike and Fast shot in a Wave Serpent with twinlinked scatter lasers and holofield<br />
5 Dire Avengers with in a Wave Serpent with twinlinked scatter lasers and holofield<br />
5 Dire Avengers with in a Wave Serpent with twinlinked scatter lasers and holofield<br />
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Allied Detachment total pts: 800<br />
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Total pts: 1750 pts<br />
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Retardedly enough, it managed to end up at a precise figure which I tend to like. Nonetheless you can see how this list works just by looking at it; move and shoot and shoot and move. The main muscle of this list are the Wave Serpents, Venoms and Ravagers. The Baron is there mostly for me to get first turn and will be camping somewhere like a sad panda (he is a tax, but one with a single worthwhile ability).<br />
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The Farseer has a simple job to do; Be a mobile twin-linker for the army when it needs it (though I expect most of the twinlinked abilities to be on the Ravagers and Venoms. If I managed to get Doom or Perfect Timing, I will be utterly giddy).<br />
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The Dragons are mostly there because they are the cheapest unit that I can use to buy another Wave Serpent within the allied list that functions well within this army's design. Likewise the blasters on the Kabalite warriors are there just because they are a staple for those Kabalite Warriors in Venoms. As for the Dire Avengers, I will admit that they are the tax I pay for the Wave Serpents.<br />
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This list functions in a rather simple and dominating way; You will need to handle a lot of things and you need to handle all of them at once, because all of them are able to cripple your army. The twinlinked weaponry only made this choice more crucial as they will be damaging an army quite often. The army also has some interesting anti-air options as a result of the twinlinked weaponry in abundance. In its retardedness, it is oddly balanced against anything.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN6UvlQNx-y-MMJYU_VsrGP42RlATWr6o4MxDl40SOw2ctIk5a6yQpRAM8vMGLS_l_WG05WdiornXmEI-cA07IhJxCH_QwOPBusvVM6pAuAnEtihn-dR_5FoKT5lyWzrCiQHGA8xi_Wp0B/s1600/original-shark-pic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN6UvlQNx-y-MMJYU_VsrGP42RlATWr6o4MxDl40SOw2ctIk5a6yQpRAM8vMGLS_l_WG05WdiornXmEI-cA07IhJxCH_QwOPBusvVM6pAuAnEtihn-dR_5FoKT5lyWzrCiQHGA8xi_Wp0B/s320/original-shark-pic.jpg" width="320" /></a></div>
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Honestly the way I would deploy them is to let the Serpents be in front (hiding behind cover of course) while the rest of the army will hide behind those Serpents. Due to the darn Serpent Shield being a perfect way to prevent an alpha strike against me, all the flimsy nonsense will hide behind. Once I get to move, I will be moving forward as one, Serpents as shields, and I will just attack and exploit any weaknesses I have created, and then from there make more attacks to exploit any more weaknesses I have created, and keep on doing so until the other side surrendered or I run out of gas.<br />
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A rather blunt and thuggish list for an Eldar list, but it does the job. I believe that it is time for me to lend my friend's Wave Serpents and test this weird boring list out. Who knows, I might actually like it.Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0tag:blogger.com,1999:blog-4864653455411633599.post-17572619935301425552013-09-29T01:20:00.000-07:002013-09-29T01:20:31.500-07:00New Dark Elves in the eyes of a Dark Eldar player<div class="" style="clear: both; text-align: left;">
Heya all and welcome back!</div>
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Now with the new Dark Elves model being thrown towards us to be bought over, there are whole lot of things that are quite cool-looking such as the Kharybidiss. However today I am here to talk about what I am looking at for this release as a Dark Eldar player.</div>
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First of all, despite the awesomeness of some of the kits, as a 40k player I will just ignore them for the sake of keeping my priorities straight. Unfortunately that means that the big monster had lost the vote to remain on the island. Units that are rather static in nature/too fantasy-looking will also be kicked off the island, however some exceptions will be given to some things as will be explained in detail.</div>
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Thus this leaves us is what is perhaps one of the best female sculpts that had ever exited the GW factories in living memory; The ladyfolk of Naggaroth.</div>
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I will say that the most obvious models for 40kers to look for are the Witch Elves/Sisters of Slaughter as they will do very well as much better-looking and kinkier looking Wyches.</div>
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In fact thanks to the Sisters of Slaughter, you can get a whole bunch of whips that can be used as Agonisers. Also the Sister of Slaughter masks can be used by elite units such as Bloodbrides and also characters such as the Archon, Sybarites, Hekatrii and also Succubi. A good kit to get for a Dark Eldar player, and I am certain that if a Dark Eldar player has already a bucketful of bitz for Wyches such as myself, you can go wild with the conversions.</div>
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However, here is when some of you might already be scratching your head as I also included the Cauldron of Blood/ Bloodwrack Shrine as something that 40kers should look out for. Why would you care about this darn kit? Isn't it too painfully Fantasy to be used in 40k?<br />
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My answer to that is no, it has quite a number of parts that can be used in a Dark Eldar army.<br />
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For one, that entire altar without the stage can be used in making very thematic Dark Eldar terrain, as you can actually make a Incubi Shrine or something out of the Cauldron of Blood parts, while the big mirror behind the Medusa can become an objective marker.<br />
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Speaking of the Medusa itself, look at her arms, and you will see that they will act as very good weapons for the Archon, especially the clawed gauntlet. For those old school Dark Eldar player, that clawed arm can become a updated version of the clawed agoniser (which I still believe is <i>the </i>best agoniser).<br />
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But here is the kicker; Did you see that statue on the Cauldron of Blood at the bottom right of the WD magazine? That model is huge right? In fact a lot of the pictures showed that it is way taller than even the wyches. For those Dark Eldar players who wanted to have an Avatar but do not like a truly Craftworld look need not look further.<br />
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That damn thing is essentially an Avatar, but a much bigger and have the looks to match it. If you managed to see the legs, it is actually striding forward like the forgeworld Avatar, and with all those spikes you can actually justify it in a Dark Eldar-Eldar army list if you use an Avatar.<br />
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I am for one very glad that I waited a little while longer before I proceed to make my Dark Eldar Avatar, as now I do not have to think too much about how to mutilate the already very dated Avatar model.<br />
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With this I will be getting a few of these once the cash starts flowing in, and I will be spending several weeks making them fit into my huge Dark Eldar army!<br />
<br />Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com2tag:blogger.com,1999:blog-4864653455411633599.post-11445548236203926682013-09-24T05:33:00.001-07:002013-09-24T08:06:42.181-07:00Mustering of the Kabal - Terrain Board Done!<div dir="ltr">
Heya all welcome back!!!</div>
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Finally managed to paint this after two days, and I must say I am impressed as to how I turned random things into a terrain.<br />
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I am now appreciating the art of scenery making. With this done now I will go to the background of the display board.</div>
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Edit: I decided to add in the family photo to see how everything fits in and I am really enjoying it.</div>
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Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com2tag:blogger.com,1999:blog-4864653455411633599.post-30629113917289546692013-09-22T04:25:00.003-07:002013-09-22T04:25:55.128-07:00Mustering of the Kabal - Basing and Basecoating the Display Board<div class="separator" style="clear: both; text-align: center;">
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Heya all and welcome back!<br />
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Real life is rough right now, and the hobby has been in the backburner for the past few weeks. But what I could do during those down times, I do it with lots of heart.<br />
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With that I can safely say that Phase 2 of my display board is now complete!<br />
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My terrain is covered with layers of fine sand found in aquariums, some rougher sand, and several different kinds of gravel. I actually enjoyed doing the basing for this as the unfinished look really reminds me of the landscape of Starship Troopers.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvYd7xmYvNiwH_ff5h4mvgxZVmAwdJDS_9OBITTacI0fq09x31BcX0h67qeCw2q3UgSZCWE70tb4HLP33vDxidltbpVN3HxSVd98dzn1tjd0HyCo4USQ3_0OtWf0O6AQA6O7oefYCniX8K/s1600/20130922_145128%5B1%5D.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvYd7xmYvNiwH_ff5h4mvgxZVmAwdJDS_9OBITTacI0fq09x31BcX0h67qeCw2q3UgSZCWE70tb4HLP33vDxidltbpVN3HxSVd98dzn1tjd0HyCo4USQ3_0OtWf0O6AQA6O7oefYCniX8K/s320/20130922_145128%5B1%5D.jpg" width="320" /></a></div>
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And the basecoating went very well, as I learned a technique from a friend of mine to smear filler putty upon my polystyrene to coat it with a protective layer and preventing the aerosol paint from melting the polystyrene. It went very well indeed.<br />
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With that done, I can now go on to the next phase of making this display board a reality! Stay tuned for the progress!Crisis_Vyperhttp://www.blogger.com/profile/00527810927929653735noreply@blogger.com0