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Showing posts with label other games. Show all posts
Showing posts with label other games. Show all posts

Wednesday, August 15, 2012

Aug 25th - Other Worlds 1500 pt 40k NOVA Tourname

Heya all, I do not know if you guys play around the Portland area like I do, but if you do I would like to promote the Other Worlds Games version of the NOVA style Tournament. Although I will be unable to make it for this tournament as I will be out of town to visit my sister, but nonetheless as a person who truly supports my LGS I would like for others to come in and have some fun with this tournament format.

P.S: The wording on the promotional event sheet is meant for all point levels, so do not be worried that there is double FOC in 1500 pts as the event will definitely follow the guidelines from the rulebook.



Aug 25th - Other Worlds 1500 pt 40k NOVA Tournament

Other Worlds Games
6350 SW Capitol Highway Portland, OR
(503)244-0290

We'll be using 2012 NOVA open style missions for each game with army lists of 1500 points.

We are also using the GW FAQS, NOVA FAQ and our own FAQ:OWG FAQ

We are only using the missions format from the NOVA Open. We are not using the other rules from the NOVA Primer.

That means:
Fortifications - In!
Allies - In!
Double Focs - In!
Mysterious Objectives - In!
Warlord Traits - In!
Random Psychic power selection - In!

Terrain & Fortifications:
Terrain will be set-up ahead of time by the T.O. because of time constraints on the tournament. When deploying fortifications, the players will deploy their fortifications on the table by starting with the player that deployed first and alternating between each player until all fortifications are deployed. Fortifications must replace a similar amount of terrain features on the table to the area that the fortification takes up. The removed terrain should be placed to the side of the table to be collected by the T.O. Fortifications can only be placed in their controlling player's deployment zone.

Power Weapons:
In any case where a model is equipped with one or more Power Weapons, you must both MODEL the weapon to the appropriate type (Sword, Ax, Maul, Lance), and list which weapon is equipped on that particular model within your Army List.

We will be playing three 2 hour games with the following time conditions:
- All games go at least 6 turns, or until time runs out.
- At the end of game turn 6, roll a d6: on a 1- 3, the game ends; on a 4-6, play a 7th turn until time runs out.
- Do not begin a new game turn of any kind if there are less than 20 minutes remaining in the round.

All players must bring 5 typed copies of their army lists to the tournament. There is no minimum standard of painting required, non-GW models are welcome to the board, all scratch built models must be approved by the T.O. prior to the tournament. All models must be as WISYWG as possible.

T.O. email: rosecityminis@gmail.com

Buy in is $15 dollars and all prizes will once again be in the form of store credit! First place will have the option to use part of their prize to buy one of the few remaining 25th Anniversary Space Marine Models!

In order to reserve your spot, you must register and pay for the tournament otherwise you just may miss out on a seat.

Doors will open at 11am and play will begin as close to 12:00pm as possible. Play will continue until 6pm or as close to that as we can get.

There are no scheduled breaks during this tournament. You can of course bring food in or order it to the store. Please no outside sodas in the store as we sell several kinds. Bringing in you own coffee, tea, or water is perfectly fine.

Tuesday, May 29, 2012

It's Some Kind of Magic - A fun little thing with MTG

Heya all and welcome back to the webway!

Today's post is actually not anything 40k related at all, but instead it is about Magic: The Gathering. For a while now I rarely played the game and I only have one simple functioning deck with me due to my earlier times in the US (A white Myr deck for me, cheap enough and good).

But thanks to a fellow forumite in Second Sphere (a 40k forum that I frequent), I found something akin to the Vassal 40k program but for Magic instead called 'Cockatrice' (http://cockatrice.de/). The program allows one to play Magic online in any format, and has all the cards currently in existence throughout Magic. Like Vassal, it allows for one to play the game for free against one another.

I have gone about playing with the program and I actually am rather fond of it, as for once I do not have to suffer the price of paying so much money for cardboard (I rather pay for plastic lol) and just play the game. So far I am having a blast with the program and I managed to build a few decks which would otherwise cost me a number.

The two decks that I have grown to love are my original white Myr deck and a black/blue Heartless summoning deck. Below are the composition for both my decks (My forumite friends tend to play with legacy and we are quite easy-going with each other to the point of not using sideboard);

White Myr Token deck

Artifacts 
1 Myr Turbine
1 Shrine of Loyal Legions
1 Silverskin Armor
1 Unwinding Clock

Creatures
1 Darksteel Juggernaut
2 Gold Myr
4 Hovermyr
1 Indomitable Archangel
3 Myr Galvanizer
3 Myrsmith
2 Palladium Myr
4 Porcelain Legionnaire
1 Myr Battlesphere
2 Shimmer Myr
2 Steel Overseer

Enchantment
2 Oblivion Ring
3 Tempered Steel

Instants
2 Master's Call
4 Path to Exile

Land
4 Burined Ruin
4 Contested War Zone
10 Plains

Planeswalker
2 Elspeth Tirel


This particular deck is my original deck, and the deck is best described as a rather Orky deck in my opinion. The main goal of this deck is to just keep on breeding those tokens (Myr Battlesphere, Shrine of Loyal Legion, Myr Turbine, Myrsmith, Master's Call) and then pump them up with buffing powers (Myr Galvanizer, Tempered Steel, Steel Overseer,, Contested War Zone, Indominable Archangel, Unwinding Clock) that they can storm the field by themselves.

A cute deck, but a good deck nonetheless.

Heartless Control




Creatures
1 Massacre Wurm
2 Perilous Myr
2 Phyrexian Metamorph

4 Rune-Scarred Demon
4 Solemn Simulacrum
1 Sphinx of Uthuun

Enchantment
4 Heartless Summoning

Instant
1 Doom Blade
1 Go for the Throat
4 Mana Leak
1 Think Twice
1 Victim of Night

Land
4 Darkslick Shores
4 Drowned Catacomn
2 Ghost Quarter
5 Island
11 Swamp

Sorcery
2 Black Sun's Zenith
2 Divination
4 Ponders

This deck is an odd one (at least for me), as it's generally a black/blue control deck but with the added danger of putting a lot of big bastards out there as soon as possible and is able to sweep tokens off the table. The deck is not really reliant upon the Heartless Summoning, but it would be preferable to have it in order to make the deck work better.

The deck's main elements are the Heartless Summoning, Rune-Scarred Demon and the Phyrexian Metamorph. They will help me pull out evil meanies as soon as possible and then just flying them towards the enemy to beat face. The rest of the cards are mostly there to search and destroy stuff.

My outlook on the decks are kinda based upon my 40k experiences, so I try to have the best possible balance for everything. Just something for me to do while waiting for 6th edition to come by my door.