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Sunday, December 1, 2013

Prototype Tournament Format - Need input

Heya all and welcome back to the webway!


These past few days I have been trying to see the feasibility of making a particularly interesting tournament format that is a merging between the NOVA Open format (Which I am fond of their tiers of victory conditions) and also the Bay Area Open Format (The simultaneous Primary Objectives is something I am also fond of) along with some interesting things of my own devising. Comments and criticisms is much appreciated, and if anyone would like to playtest this ruleset for me and give me further information I would also appreciate it.

Without further ado here are the missions;

Mission 1 : Breaching The Stalemate
The killing fields of the battlefront are no place for the foolish to venture into for attacks often sustain severe casualties as a matter of course and it is a fool’s errand to enter into no man’s land.  However, a breach must be made to break the deadlock……
Primary Objective And Victory Conditions:
1)     Purge the Alien – At the end of the battle, each player receives 1 Victory Point for every enemy unit that has been completely destroyed. You MUST score at least Three (3) more Mission Victory Points than your Opponent to win via Mission Points. Units that are falling back at the end of the game, and units that are not on the board at the end of the game, count as destroyed for the purpose of this mission. Remember that Independent Characters and Dedicated Trasports are individual units and award Victory Points if they are destroyed.

2)     Big Guns Never Tire – Players take turns to place a total of 6 Primary Objectives. At the end of the game, Each primary objective is worth 3Victory Points to the player that captures it. In addition, at the end of the game, each player receives 1 Victory Point for each enemy heavy support unit that has been completely destroyed. You MUST score at least Three (3) more Mission Victory Points than your Opponent to win via Mission Points.Units that are falling back at the end of the game, and units that are not on the board at the end of the game, count as destroyed for the purpose of this mission


Mission Special Rules
Night Fighting, Objectives, Reserves
Heavy Metal: Unlike other missions, in Big Guns Never Tire, your heavy support units are scoring units, not just your troop units. In fact, in Big Guns Never Tire, even your vehicles are scoring units, providing that they are also heavy support units and are not Immobilized!

Tiebreaking Objective:
Enemy Lines: The player with the most scoring units entirely in the enemy deployment zone achieves the objectives.

Bonus Points:
Linebreaker
Slay the Warlord
First blood

Deployment
Vanguard Strike


Mission 2: The Arms Race
The battlefield is strewn with items of great importance and strategic locations, and both sides have tasked recon units to scour and identify items and sites of great strategic importance, with some items and sites being more important than others and the most important of these items must be brought back no matter the cost…….
Primary Objective:
3)     The Relic – Please refer to ‘The Relic’ (Main Rulebook pg.131) mission for further details. The Relic is worth 3Victory Points to the player that captures it.

4)     The Scouring: Players take turns to place a total of 6 Primary Objectives face down on the table. There should be one marked with 4, two marked with 3’s, two with 2’s and a single 1. Immediately before deciding whether or not to attempt to seize the initiative, flip the six markers over to reveal how many victory points they are worth.


At the end of the game, each primary objective is worth a number of Victory Points to the player that captures it equal to the number on the Marker. In addition, at the end of the game, each player receives 1 Victory Point for each enemy fast attack unit that has been completely destroyed. Units that are falling back at the end of the game, and units that are not on the board at the end of the game, count as destroyed for the purpose of this mission

Mission Special Rules
Night Fighting, Objectives, Reserves
The Relic: Please refer to Main Rulebook ‘The Relic’ (pg.131) for more description.

Tiebreaking Objective:
Table Quarters: The Table will be divided into four areas formed by drawing horizontal and vertical lines through the center point. A 6’x4’ table would have four 3’x2’ quarters.
To control a table quarter there must be no scoring enemy unit and at least one scoring unit of your own in the quarter. A unit can only occupy one table quarter – if it is spread over more than one quarter, roll randomly to determine which it is in.
The player that controls the most table quarters at the end of the game achieve this objective.

Bonus points:
Linebreaker
Slay the Warlord
First Blood

Deployment:
Hammer And Anvil

Mission 3: Holding The Hope
After several years of warfare, military intelligence have gotten news that reinforcements are coming. Securing the battlefield prior to the arrival of much greater numbers of friendly troops for a decisive battle will be vital for overall strategic victory. However the enemy is aware of this and it is imperative that the enemy be denied also to allow friendly troops to see that the battlefield is theirs for the taking……

Primary Objective:
1)     Crusade: Players take turns to place a total of 6 Primary Objectives. At the end of the game, each Primary Objective is worth 3 Victory Points to the player that controls it. You MUST score at least Three (3) more Mission Victory Points than your Opponent to win via Mission Points.

2)     Erecting The Banner: At the end of the game, the Center Objective is worth 9 Victory Points to the player that captures it. In addition, at the end of the game, each player receive 1 Victory point for each HQ that has been destroyed within vicinity of this objective. You MUST score at least Three (3) more Mission Victory Points than your Opponent to win via Mission Points. Units that are falling back at the end of the game, and units that are not on the board at the end of the game, count as destroyed for the purpose of this mission

Mission Special Rules
Night Fighting, Objectives, Reserves
Who Wants to Live Forever?!?!?!: Unlike other missions, in Erecting The Banner, your HQ units and units that they are attached to are the only units that could capture the center objective. In fact, in Erecting the Banner, even your vehicles are scoring units, providing that they are also HQ units and are not Immobilized!

Tiebreaking Objective:
HOLD OR DIE TRYING!!!!!!:  For every turn that the center objective that HQ units and attached units hold the objective uncontested, the player that holds this objective will receive 1 VP for every turn that they hold the objective.

Deployment:
Dawn of War
Mission 4: Targets of Opportunity
Military intelligence had found that an envoy of extreme importance is currently present at the front lines observing their own forces at the same time as our own envoy is checking our frontlines. It is imperative that this envoy be assassinated, and during the confusion capture the base of operations while defending our own envoy and base of operations…..

Primary Objective:
1)     Emperor’s Will: At the end of the game, the player that have scored the most Victory Points win. You MUST score at least Three (3) more Mission Victory Points than your Opponent to win via Mission Points.
2)     Neutralizing the Envoy: At the end of the battle, each player receives 4 Victory Point for neutralizing the Envoy.
Mission Special Rules
Night Fighting, Objectives, Reserves
The Envoy: The envoy has the following rules;
WS
BS
S
T
W
I
A
Ld
Sv
2
3
3
3
1
2
1
7
4
Special Rules:
Slow and Purposeful, Independent Character.



Put Their Name To The Test: Unlike other missions, in Immortals, your Elite units are scoring units, not just your troop units., if they are also elite units and are not immobilized. However their dedicated transports are not scoring units.

Tiebreaking Objective:
Killing the Pride of the Army: At the end of the game, each player receive 1 Victory point for destroying the most expensive unit of the opposing player/

Deployment:

Dawn of War

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