Friday, December 23, 2011

Some pics from an old battle from before.

Heya all, 

I have a battle report planned for this bunch of pics, but nonetheless I am unable to remember much about the details of this battle. The few things I could remember are;

1) The Marine player is playing an entire company of Marines.

2) This is a killpoint mission and the Marine player decided to combat squad everything.

3) My list does not have enough firepower, and my confidence sank when he combat squad everything.

4) I did a lot of mistakes, and I was slaughtered badly, though was not tabled.

5) This battle assured me that I needed a Razorwing for this kind of nonsense, hence my purchase of my flying duck.

6) I need a better list with the Duke if I ever used him again.

Without further ado, here are some of the pics. I must also say sorry to the Space Marine player for not remembering much about this battle report as I was busy with life, but my kudos for him for bringing a chapter and pawning me cinematically.

Friday, December 9, 2011

Mustering of the Kabal - Baron Sathonyx

Heya, and welcome back.

Well, while I was constructing this guy, I noticed that he reminds me of an old show I like to watch as a kid and when I asked my friend about it he said that maybe I should paint him up like the main character of the old show. The show's name? Kamen Rider Black RX a.k.a Masked Rider.

So with that, I decided to paint it as faithfully as I could to the original character, while also incorporating a little of my own magical touch into it. The results? 

I am pleased with the model. It not only sets the models apart from the other hellions, but also allow for it to be incorporated into my exisiting army, while also setting him out as an outcast.

Fluffwise, he will be the outcast brother of my Archite and leads his own gang of Hellions known as the Green Gang. My Hellions will have a similar colour scheme, but less bold to allow for the Baron to stand out even more.

Thursday, December 8, 2011

Mustering of the Kabal - Full Army pic (of everything so far)

Heya all and welcome back!

After a year of nonsense, I managed to get my army up and running (or at least the components that I would be playing the most often with). Without further ado here are the stuff.

Tuesday, December 6, 2011

Mustering of the Kabal: Baron Mk II

Heya back with more update on the Baron.

It seems that I honestly do not like the body, and thus decided to switch it with something else. In addition I decided to mix even more bitz into the concoction and voila!

 And now back to studying for my exams. :P

Friday, December 2, 2011

Mustering of the Kabal - WIP Baron

Heya all, it's been a while since I am in the webway.

I can safely say that from yesterday onwards, I have painted 2000+ points worth of Dark Eldar, and this in itself is an amazing achievement. And to reward myself for it, I decided to make this bad boy;

He will be my Baron, and with the exception of the glaive, head and some green stuff filling and a cape, he is quite done. I used some of the old Dark Eldar parts to make him unique, and since I friggin love metal, I decided to convert the baron's hoverboard from the metal Beastmaster's board.

I may use him, and in extension Hellions, but I will see how it goes.

And now I will be going back to studying for my philosophy final for next week. See ya soon enough once all this nonsense is done.

Sunday, November 20, 2011

A day well spent

On Saturday morning (and by morning I mean around 5am), I managed to get all the papers that are due on the same day done (pending editing), and since I am so hyped about getting the work done I did not sleep and decided to let loose and get my wargaming fix at Knightfall Games around 10.30 and arriving on location at around 11am via the bus.

The day only got better as when I entered the store, they are having a 2k points tournament and everyone but one player is not playing. Apparently they needed a 'ringer' to make all the matches even and not have a match with a 'by'. Unlike most 'by' systems that I know off, apparently having a by in the store means that you have quite a number of disdavantages in terms of points to be earned in the game.Since everyone in the store is playing in the tournament, and being a ringer means that I don't have to worry about winning prizes (in fact I can't to make things fair to those that are already playing the games midway) and stuff and play like there's no tomorrow I decided to jump on the bandwagon. Due to the fact that I did not really think about making a real battle report this time round, I am unable to report in detail about the games and thus I made a very brief summary of the mission and how it went.

Wednesday, November 16, 2011

Mustering of the Kabal - Old School Rakarth and Razorwing

Heya all, its been a while since I posted in this blog. Life is really brutal these days (so much assignments and other considerations of real-life) and the small amount of time I have alone tends to go into very minuscule painting sessions or getting cheap entertainment (internet and hanging out with friends). Nonetheless those small painting sessions will bulk themselves up in the end, and I managed to get almost all the infantry done (just 4 more Trueborns and a Haemonculus).

I managed to get my hands on an old school Rakarth a few months back, and this model ranks highly on things I am most fond of painting (The worst thing to paint in a DE army are the Ravagers in my opinion) and thus I paind quite a lot of attention to this fellow. There are several more models that I would like to show but as of this moment, I only got so much time to show these guys off.

On the odd end of things, while painting my infantry and waiting for the paint to dry on the blending that I did on so many of my models, I managed to get my Razorwing up and running somehow. I painted this aircraft as a way to wait for the paint to dry up on my infantry models. As I am nearing the completion of my little sadist bondage space elves, I managed to finally finished painting this beast. Compared with all the other vehicles, I almost felt that this vehicle just came to existence without me doing anything.

Without further ado, I am now going back to realspace. I will try to update if I could.

P.S: For some reason I tend to envision my Razorwing as a duck. If you guys could tell me why, I would he happy to listen to it. Lol.

Monday, October 24, 2011

Life is tough = less stuff on blog

Heya all.

Sorry about the lack of input these days, but life is getting a big piece of my time and I am unable to even do anything much save for some very minuscule painting on my part.

I have a battle report just sitting there incomplete, and I will try to get back to it ASAP. That and also playing more games.

Sunday, October 2, 2011

The Longing for the Sea - Dark Eldar vs Space Marines 1750 pts

Heya all, and welcome back!

This is a battle report that I did of the battle yesterday at Knightfall Games with Mr. Pac. and without further ado, here's the battle report.

Ranisold learned of the wounding of Vespera and indeed, in his role as the ArchDracon of the Kabal of Raturous Venom, it is his duty to take over the realspace raids of the Kabal. But nonetheless, this means that he will have to leave the sanctity of voidspace to enter planetspace. This time the Kabal needs to get its slaves from a world where massive populations lived underground to weather the heat of this unforgiving world. And a might of almost a company of Space Marines only served to make this harder on Ranisold.

Killing Space Marines is nothing to Ranisold, but putting him upon this world served as a direct insult to him. Ranisold loved space, for it reminds him of the vast, cold oceans from which he grew up. He never loved being on terra firma, for he felt that it is artificial and lifeless and the barren hot deserts of this world only served to make him miss the cold, living voidspace.  But nonetheless he will need to get over it somehow, for the Kabal is now faced with the Space Marine chapter known as the Exorcist.

Before long, the Kabal began its attack run.

Army lists
Dark Eldar
Duke Sliscus
Haemonculus with Liquifier Gun
Haemonculus with Liquifier Gun and Venom Blade
2 squads of 3 Trueborns with Blasters on Venom with 2 splinter cannons
1 squad of 9 Kabalite Warriors with a Blaster on a Raider with Flickerfield
2 squads of 8 Wyches with Haywire Grenades and Hekatrix with Agoniser on a Raider with Shock Prow, Torment Grenade Launchers, Flickerfield and Enhanced Aethersail
2 squads of 5 warriors with a Blaster on Venom with 2 splinter cannons
3 Ravagers with Dark Lances and Flickerfields

This is essentially my second time using Sliscus (the first being in a small tournament for the Japanese Tsunami victims) and this time I decided to design the list around Sliscus. The abilities that I would use in its priority are Drugs, Deepstriking, and Enhanced Poisoning. Nonetheless I am flexible with my deployment and could just deploy as normal

Space Marines

Librarian with powers I forgotten about (never understood psychic powers)
2 squads of 10Tactical Marines with heavy bolters and flamer with sergeant with power weapon
2 squads of 10 Tactical Marines with Missile Launchers and  with Sergeant with Powerfists
1 squad of 10 Tactical Marines with Multi Melta and plasmagun
1 squad of 10 Assault Marines with Flamers
1 squad of 10 Devastators with 4 lascannons
1 Thunderfire Cannon

That is a whole lot of marines. And a whole lot of different weaponry too. I am essentially outnumbered by Marines.

Mission and Deployment
The mission is Annihilation (curses) and the deployment is Spearhead (hurray!). We roll off to see who gets the highest rolls and thank the die, I managed to get to pick who gets to be first. With that I decided to take first turn and take the bottom left part of the table. The reason being is because the sheer amount of rock pillars would be quite instrumental in my plans to survive and give my forces a fighting chance against the myriads of lascannons, missile launchers and heavy bolters. 

To further protect my forces against any setbacks, I deployed in my standard deployment style when I want more flexibility in my movement phase. I then rolled for my drugs, and the results I have gotten thanks to Sliscus' rules are 1+ WS and gaining an additional pain token. Seeing that by taking the second pain token I do not have to do as much killing to become a greater threat, I took the pain token roll.

 My opponent on the other hand is making lots of bubbles of infantry that is taking advantage of the cover I gave him. His Thunderfire is tucked way behind a sea of men, and his forces are deployed to force me to cross his infantry while he guns me down.

With our deployment done, he attempted to seize the initiative but failed to do so. With that, the game begins.

Turn 1
Ranisold rarely conducts a realspace raid upon a planet, and to be honest he had not done so in over an age. However the terrain is such that it reminded him of the asteroid fields that he is all to familiar with. To his chagrin his vessel is engulfed in flame, but no one (especially himself) is not wounded in the process. 

Ranisold is truly insulted by this act of wanton violence. No one inflicts the violence on him. His hatred for this world and everything living upon it becomes greater with every moment.

The first turn for me is quite simple. Anything that will not stand a chance to even shoot at something important will turboboost. So with that I turboboosted two of my ravagers so that nothing could see them, and the Raiders will act as shields for the others. The Venoms just move 12" to take advantage of the closest target to them and likewise with the leftmost ravager.

In the shooting phase, the combined firepower of the venoms and the leftmost ravager managed to whittle down the frontmost squad of marines down to 6 men, but fortunately for my opponent, they stay put.

 During his turn, he moved his Assault Marines forward, and nothing else moved. He proceed to use the Assault Marines to flame the Raider with the Duke in it, but only managing to stun it. He fired his Thunderfire cannons at the frontmost Wych Raider and managed to immobilized it. He then fired quite a number of shots at the Wych Raiders, causing the frontmost Raider to be immobilized and the other one to be shaken. Lucky me. But then he proceed to throw enough firepower at it (damn you lascannons) to destroy the leftmost Ravager.

He also managed to shoot one of the Trueborn Venoms with one of the Missile Launchers, shaking in in the process.

Turn 2
Royally pissed as any noble should be, Ranisold decides that this is enough and before the rest of his Kabalites could do anything he leap forth from his craft and went on running across the field under heavy fire towards the wyches who are getting out from their immobilized craft. As he met them, he noticed that the Wyches have located a weakness in the barricades of the Marines. He joined them at their tail.

The wyches looked at him and despite his unneeded presence, the Wyches took him in. Maybe he could prove something to them or maybe not. Vespera is a much more lenient employer who let them do what they want. This one? They are not sure until he fell pon his opponent like a monster possessed.

"This one is a keeper. He fights with his glaive very well." One of the Wych said to the other as he stabs the eye out of one of the Marines. 

Indeed, Ranisold fought like a Clawed Fiend and with every swipe he managed to slaughter ever more. Those that his blade grazed twitched upon the floor in excruciating agony, while those whom his blade touches with the certainty of a mortal wound would glow from within before the light exited their bodies and turned them to a puddle of muck. 

Before long, a humming voice from the ArchDracon signalled that the ArchDracon is ready for another fight and  the ArchDracon charged forward. The Wyches are uncertain about this character but they followed him nonetheless. 

Now that it is my turn, I decided that this is the make or break turn and went ahead and do a few things:

1) Deploy the duke out and move him towards the immobilized wych transport.I then deployed the wyches, and via auto-attachment the Duke attaches itself to the squad and they moved together with three pain tokens. Moving the other squad of wyches closer to the enemy second layer of men is the next natural step for me.                                                                                   
2) Deploy the 9-men kabalites out to get their sights on the Assault Marines (thank my opponent for pointing out that I can not shoot within stunned vehicles. Learned something new today). Move Venoms to their vaulted positions, and the trueborns getting themselves out of their transports. Ravagers moved to get LoS on that Thunderfire cannons.

During my shooting phase, via the combined efforts of a venom, the 9-men Kabalites, and the Trueborn squad I managed to wipe out the Assault Marines and allow the Trueborns to gain a pain token. The other Venoms (except the one that can't shoot) proceed to fire upon the left most squad and managed to kill 3 more marines. The Rightmost Ravager fired at the Thunderfire cannon, and he was about to remove the model where I reminded him that he has a cover save. It is a way to thank him for telling me of the stunned vehicle thing, and he attempted to take his cover saves. But alas, the Thunderfire and the Techmarine went poof. A few more sporadic shooting and I killed off one marine from the Devastator squad, and two more marines from the first column. 

With that, I multicharge the first and second lines of the Space Marines and thanks to the Furious Charge, I managed to take a score of 8 Marines down with me for 4 of my own. The squad in the middle broke and ran off the table.

With nothing much to fire upon, he moved one of his squads back to give his last bunch of men another human shield.

During the shooting phase, The devastators tried to shoot down the closest raider and to their credit, managed to wreck it. The Haemonculus within comes out and passed his pinning test. He also fired  a heavy bolter at my Ravager, but my ravager managed to shrug everything off using its flickerfield.

With that we returned back to combat, and the squad with the Duke managed to wipe out the Marine squad and consolidated 5" towards the enemy lines. The other Wych squad also managed to win their battle, but the Marine squad courageously stood their ground.
I was about to start my 3rd turn when my opponent asked me; do I want to continue on? He then said that essentially I drove him to the corner and there is nothing much he could do especially when the bulk of my forces are out there and will shoot him as the wyches come forth and do their 'thing'. I told him that it is his choice to see if he wants to continue on. But then he deferred back to me, and seeing that this battle is indeed turning into a massacre rather than a game I call it good and accepted his surrender. With that the game ended.

The results
Ranisold stopped, and the Wyches stopped as well. What is wrong with this person? He is crazy to stop in the middle of the battle at the sight of those weaponry. Suddenly, the ArchDracon began to speak in the tongue of the Mon-Keigh;

"The Moon silently tells, 
in a voice unheard by all,
of the ever repeating rise of the tide.
whose sight I remember from my fading memories.

The stars secretly tells 
with letters known by none,
of infinite swirling worlds 
that birth life beyond count.

The sky is too vast for one such as me, 
and the pace of time is far too swift.
Forever lost, the worlds gathered for naught
Simply rot away inside the earth.

Even so I will shout out, 
I will raise my voice not knowing why
At least it echo will reach out ,
and before long the light will rise

The Sea calls us home, 
to rest upon the waves. 
But, out of the Great Sea to worlds I come.
inflicting the endings of worlds."

The screaming jets of several Razorwings passed by them and the crescendo of monoscythe missiles accompanied the singing, and before long the shockwaves sliced the Marines into several pieces, and the Wyches could only watch as this Dracon speak his proses. The booming of the missiles and the shrill screaming of the Space Marines compliments his singing in a symphony of madness. As the battlefield turns silent. A small whisper escapes Ranisold's mouth, unheard by the rest of the Kabal.

"The seas of the void is my home, and no one will say otherwise."

Dark Eldar: 4 KP (as it stands without the surrender)
Space Marines: 2 KP

Dark Eldar Victory!

Overall, I guess my plans worked out the way it did, and the sacrifice of shooting for the 2 Ravagers and the Raiders for the sake of getting a better, decisive shot in the game paid off and I managed to do what I want. Add that with superior terrain cover (my forces are mostly having lots of 4+ cover saves) and LOS-blocking terrain and it turned nasty pretty quickly with the right application of order of movement and target prioritization. My army is never designed to truly engage with infantry, so this in itself is a nice thing.

As for my opponent, despite the LOS-blocking terrain, he managed to make the best out of it and used the terrain to funnel me in. The only thing that I would have to say as to why it turned so ugly for him is the idea that he deployed his forces too closely to mine. If he woould lump them back even more, I would have to move more and the terrain would actually funnel my forces and proceed to make things a living hell for me. His Assault Marines should be held back until he could see the opportunity to burn things (Wyches come to mind) and charge them to get a decisive win.

Tuesday, September 27, 2011

Vengeance - 1850 pts Draigowing vs Dark Eldar

 Heya and welcome back to the webway.

I just had this battle on Saturday on my first trip to Knightfall Games along the Beaverton-Hillsdale Highway. For the store, it is a nice store and it does have that feel that I really enjoy. As compared to Guardian Games, it feels more homely, and also the fact that there is a painting table that is just stocked with models in various stages of painting is quite a sight. The terrain in the store is quite interesting as well, as there is an ice world  table (wished I played on that one), a very urban one, and a whole lot of other tables that I feel reminiscent of my old LGS which closed down a long time ago in Malaysia.  The staff is quite nice and he actually allowed me to buy a OOP Urien Rakarth from the bunch of old DE for sale since it is my first time in the store. Happy times for me indeed.

I also managed to squeeze in a game with Mr. GK (I would not reveal his name as it is not my right to reveal his name without his consent), who owns a rather cool army but a strong one; a Draigowing. I have heard of its infamous ability to be a pain, and my opponent looked at my army and also said that my army would be a pain for his Draigowing as well.

So with that, we decided to play with each other to have a good time.

Saturday, September 17, 2011

Silence of the Hills - Dark Eldar Vs Necron 1750 pts

Heya all and welcome back to the webway. Finally after a long time am I able to squeeze in a game somehow.  The first match is a sad one for my opponent as my army is just his entire army's bane. Tyranid and Dark Eldar never go well together. So I will not report the Tyranid one. Instead I will make do with the Necron one, as the list highlights a big weakness of my list; if they are infantry-based and are somewhat shooty they will cause me trouble.

This match is my first Necron match in a long while as well, so I might as well take it up and write it up.

My little pretties on standby.

Vespera is not happy when she came down upon this world. The howling winds only served to enforce her assessment of the world now; that it is dead and lifeless.In this particular settlement, aptly named Silent Hill, there is not even a sign of the little critters or beasts of burden, and even more bizarre no bloated or charred bodies of any kind. All she could see is a fine dust covering everything. As she walked around the destroyed settlement,one of her Kabalites shouted to the rest of the raiding force and as she watches, one of her scouting Venoms flying towards the raiding forces vapourized in the air by green pillars of light. 

Vespera knew that light from anywhere, and if they were to raid again, they need to survive.

Army lists
 The game is based on 1750 pts, and my opponent is somewhat an interesting fellow for playing the way he did. My Dark Eldar list is shown below;

Archon with Shadowfield, Agoniser, haywire grenade, Combat Drugs
2 x Haemonculi
2 squads of 3 Trueborn with blasters in Venom with two splinter cannons
2 squads of 5 Kabalite Warriors with Blaster in Venom with two splinter cannons
2 squads of 5 Kabalite Warriors with Blaster in a Raider with Flickerfield
1 squad of 7 Wych with Haywire grenades, led by a Hekatrii with Agoniser in a Raider with Flickerfield and Shock Prow (Female Wych squad)
1 squad of 8 Wych with Haywire grenades, led by a Hekatrii with Agoniser in a Raider with Flickerfield and Shock Prow (Male Wych squad)
3 Ravagers with 3 Dark Lances and Flickerfield

 My opponent's list

2 Necron Lords with Ressurection Orbs
3 squad of 10 Immortals
2 squads of 10 Necron Warriors
2 squads of 3 Necron Destroyers

Seeing his list and I am already wondering how to I actually wipe them all out, as he could actually pull a win on me by shooting down my flimsy vehicles. He got so little KP that the only viable way to win him is just kill him off.

Mission and Deployment
 We rolled for the mission, and we gotten Annihilation (bummer for me and for him, but more to my side). The deployment is Spearhead, which offers an interesting conundrum on my part and his as well. The way the terrain is set up when we played on it is unnaturally skewed so the roll for who goes first is vital. We both rolled, and thank the gods, I managed to get the higher dice roll number, and I opted to go first. In more ways than one, the choice for my table quarter is quite obvious and I deployed appropriately. 

 Hug the wallls!

 He on the other hand, is now out in the open, but then since he is a Necron player with two ressurection orbs, he just used the good o' fodder technique to deploy his forces. He tried to seize the initiative, but he failed to do so. Thus, with that my round begins.

Turn 1
Vespera commands her forces to attack, and the arrow-like skimmers darts towards the metallic menace, firing their weapons towards the closest target. But to the surprise of the Kabalites, the metallic creatures reformed themselves even after taking shots that would kill a large monster or a tank. In retaliation, the phalanx fired upon everything in sight, downing several of the skimmers.

"Keep firing." Vespera gave the command to her forces, well aware that the Necrons will need to be obliterated down to dust to even do something to them.

 Dark Eldar
I decided to move my forces ahead and keeping a safe distance from the Immortals, I opened fire upon the Destroyers with one of my venoms, but then It fell short of 8". This in turn made me a sad panda, as that means that the rest of my force is not able to fire upon the Destroyers. Since I am out of range against the Destroyers, I decided to obliterate the first squad of immortals with the rest of my vehicles. Managed to slaughter the first immortal squad down to a man.

The Necron player rolled his WBB rolls, and resurrected 4 of them and the Lord. and the Immortals decided to make the second squad of Immortals larger. His Destroyers moved out and managed to destroy a Kabalite Venom and immobilized a Ravager. The large Immortal squad opened fire upon the closest Wyche Raider and wrecked it.

Turn 2
As they get closer to the heart of the phalanx, Vespera lept out from her Raider along with her hired Wyches and proceed to destroy them. Despite the ferocity of their attacks, some of the Necrons managed to rise up again. As one is about to rise up, Vespera jams her heels into its eye socket and cracked its skull.

A shriek is all that it takes to make Vespera realize that those are now firing upon them, and Vespera slithers across the battlefield evading gauss fire everywhere. Vespera is annoyed that they even fired upon her, and she darts forward again to exact her revenge.

Dark Eldar
I decided that those Immortals and the Destroyers need to die. With enough Ravagers firing upon the Destroyers, they are all dead within seconds. The two wyche squads, led by the Archon, forge the path ahead, and as they charged towards the large bunch of Immortals, fired their splinter pistols and killed 3 more of the Immortals before hitting upon the squad like a ton of bricks. Suffice to say I managed to wipe them out. But unfortunately for me, that means return fire.

Those damn Immortals ressurected themselves again, and theyb joined themselves into the last squad of Immortals, making it 15 men Strong. The Necron Lord also resurrected himself for the second time and decided to join the now monstrously large Immortal squad.

He opened fire upon the Trueborn Venom  and also one of the Troop Venoms, causing a catastrohic chain of explosion killing a number of my wyches and also the majority of the Kabalites who made the transport their home. More of them fired upon my forces, and killing the Male Wych squad down to 2 wyches.

Turn 3
Vespera realized that the battle is not going her way, and even more of her Kabalites are dying. If more of them are killed, there will be less bodies for her to hide behind with. With that conviction of survival Vespera fights on, even as the Necrons revived themselves again and again......

Dark Eldar

Seeing that the battle is now getting more ridiculous for me (in a bad way) I decided that I have to throw in a gambit to obliterate the Necron Warriors. I decided to deploy or move anything with blasters (with the exception of one kabalite warrior squad) towards the warrior squad and the wyches towards the second Necron warrior squad.

While then, my vehicles decided to try and lance and poison some of those Immortals to death.

During my shooting phase, I managed to slaughter the first Necron Warrior squad down, and I managed to weaken the Immortals (slightly). My Wyches with the Archon charged into the warriors and managed to suffer no casualties. However his warriors stood their ground like a boss, and we went on chopping each other even more.

Seeing that this is getting a little messy, he decided that he needs to shoot down a whole lot more vehicles to even more. His immortals fired upon one of the Ravagers and wrecked it. In his assault turn, my Archon and her wyche bodyguard managed to win their close combat round and overrun them. 

Turn 4

Her muscles are now aching, and her speed is slowly becoming slower and slower. The act of killing these things is sapping her out of her stamina and Vespera could only wonder how long will it take before she will be slaughtered like the Kabalites and Wyches around her. But suddenly, like smoke being blown away, the Necrons fades away into nothingness under a veil of glowing green mist. As she looked around, she realized that the fallen are also disappearing. Before long, all that is standing  are the remnants of the raiding forces of the Kabal. 

Dark Eldar
Seeing that it is now or never, I moved everything to take their chances against the Immortals, and went all out with the Immortals. Despite me being able to kill a number of the immortals in the shooting phase, the most important thing is the fact that I need to lock them down ASAP. With that I locked my Wyches and some Warriors with the Immortals and managed to kill a few more immortals and managed to get the count of the entire Necron army to phase out. But now it is all up to the dice rolls for his WWB.

 He needs to make 11 WBB rolls to allow him to continue on, and as he rolled there are a whole lot of 4+s, but then he paused. I was wondering what is going on before he said that he failed one WBB, which in the end means that he is Phasing out. With that both myself and my opponent shake hands and called it a good game.

Results and Afterthought
Vespera never felt a near-death experience like this before. The hopelessness that comes with it, the suffering in her soul.....this is the things she is supposed to inflict upon others, not to herself. She cursed under her breath for her weakness....

Kill points
Dark Eldar: 9
Necron: 7

The game is quite a close one for me, as I lost enough KP to actually hand him the game unless I wipe him out to a man. His initial deployment of the Destroyers is a smart move on his part, and those things inflicted some damage upon my army, and combined it with some Immortals in Gangstaland shooting and I got a few vehicles suffering 'Black Hawk Down syndrome'.

One of the main mistakes I think I have done is essentially just coming into his range, and that almost killed me. But nonetheless the Wyches managed to pull the win out for me, despite suffering a ridiculous number of retaliatory shots.

In my opinion, I think he did pretty well with his oddball list, but at that last turn, I believed that he should have countercharged me somehow. It could have done him a whole lot as with my wyches gone, he could withstand the firepower of my list.