Heya all and welcome back to the webway!
These past few days I have been trying to see the feasibility of making a particularly interesting tournament format that is a merging between the NOVA Open format (Which I am fond of their tiers of victory conditions) and also the Bay Area Open Format (The simultaneous Primary Objectives is something I am also fond of) along with some interesting things of my own devising. Comments and criticisms is much appreciated, and if anyone would like to playtest this ruleset for me and give me further information I would also appreciate it.
Without further ado here are the missions;
Mission 1 : Breaching The Stalemate
The killing fields of the battlefront are no place for the foolish
to venture into for attacks often sustain severe casualties as a matter of
course and it is a fool’s errand to enter into no man’s land. However, a breach must be made to break the
deadlock……
Primary Objective And Victory
Conditions:
1)
Purge the Alien – At the end of the battle, each player
receives 1 Victory Point for every enemy unit that has been completely destroyed.
You MUST score at least Three (3) more Mission Victory Points than your
Opponent to win via Mission Points. Units that are falling back at the end
of the game, and units that are not on the board at the end of the game, count
as destroyed for the purpose of this mission. Remember that Independent
Characters and Dedicated Trasports are individual units and award Victory
Points if they are destroyed.
2)
Big Guns Never Tire –
Players take turns to place a total of 6 Primary Objectives. At the end of the game, Each primary
objective is worth 3Victory Points to the player that captures it. In addition,
at the end of the game, each player receives 1 Victory Point for each enemy
heavy support unit that has been completely destroyed. You MUST score at least
Three (3) more Mission Victory Points than your Opponent to win via Mission
Points.Units that are falling back at the end of the game, and units that
are not on the board at the end of the game, count as destroyed for the purpose
of this mission
Mission Special
Rules
Night Fighting,
Objectives, Reserves
Heavy Metal:
Unlike other missions, in Big Guns Never Tire, your heavy support units are
scoring units, not just your troop units. In fact, in Big Guns Never Tire, even
your vehicles are scoring units, providing that they are also heavy support
units and are not Immobilized!
Tiebreaking Objective:
Enemy Lines: The
player with the most scoring units entirely in the enemy deployment zone
achieves the objectives.
Bonus Points:
Linebreaker
Slay the Warlord
First blood
Deployment
Vanguard Strike
Mission 2: The Arms Race
The battlefield is strewn with items of great importance and
strategic locations, and both sides have tasked recon units to scour and
identify items and sites of great strategic importance, with some items and
sites being more important than others and the most important of these items
must be brought back no matter the cost…….
Primary Objective:
3)
The Relic – Please refer to
‘The Relic’ (Main Rulebook pg.131) mission for further details. The Relic is worth 3Victory Points to the
player that captures it.
4) The Scouring: Players
take turns to place a total of 6 Primary Objectives face down on the table.
There should be one marked with 4, two marked with 3’s, two with 2’s and a
single 1. Immediately before deciding whether or not to attempt to seize the
initiative, flip the six markers over to reveal how many victory points they
are worth.
At the end of the game, each primary objective is
worth a number of Victory Points to the player that captures it equal to the
number on the Marker. In addition, at the end of the game, each player receives
1 Victory Point for each enemy fast attack unit that has been completely
destroyed. Units that are falling back at the end
of the game, and units that are not on the board at the end of the game, count
as destroyed for the purpose of this mission
Mission Special
Rules
Night Fighting,
Objectives, Reserves
The Relic: Please refer to Main Rulebook ‘The Relic’
(pg.131) for more description.
Tiebreaking Objective:
Table Quarters:
The Table will be divided into four areas formed by drawing horizontal and
vertical lines through the center point. A 6’x4’ table would have four 3’x2’
quarters.
To control a table
quarter there must be no scoring enemy unit and at least one scoring unit of
your own in the quarter. A unit can only occupy one table quarter – if it is
spread over more than one quarter, roll randomly to determine which it is in.
The player that
controls the most table quarters at the end of the game achieve this objective.
Bonus points:
Linebreaker
Slay the Warlord
First Blood
Deployment:
Hammer And Anvil
Mission 3: Holding The Hope
After several years of warfare, military intelligence have gotten
news that reinforcements are coming. Securing the battlefield prior to the
arrival of much greater numbers of friendly troops for a decisive battle will
be vital for overall strategic victory. However the enemy is aware of this and
it is imperative that the enemy be denied also to allow friendly troops to see
that the battlefield is theirs for the taking……
Primary Objective:
1) Crusade: Players take
turns to place a total of 6 Primary Objectives. At the end of the game, each Primary Objective is worth 3 Victory
Points to the player that controls it. You MUST score at least Three (3) more
Mission Victory Points than your Opponent to win via Mission Points.
2) Erecting The Banner: At the
end of the game, the Center Objective is worth 9 Victory Points to the player
that captures it. In addition, at the end of the game, each player receive 1
Victory point for each HQ that has been destroyed within vicinity of this
objective. You MUST score at least
Three (3) more Mission Victory Points than your Opponent to win via Mission
Points. Units that are falling back at the end of the game, and units that
are not on the board at the end of the game, count as destroyed for the purpose
of this mission
Mission Special
Rules
Night Fighting,
Objectives, Reserves
Who Wants to Live
Forever?!?!?!: Unlike other missions, in Erecting The Banner, your HQ units and
units that they are attached to are the only units that could capture the
center objective. In fact, in Erecting the Banner, even your vehicles are
scoring units, providing that they are also HQ units and are not Immobilized!
Tiebreaking Objective:
HOLD OR DIE TRYING!!!!!!: For every turn that the center objective that
HQ units and attached units hold the objective uncontested, the player that
holds this objective will receive 1 VP for every turn that they hold the
objective.
Deployment:
Dawn of War
Mission 4: Targets of Opportunity
Military
intelligence had found that an envoy of extreme importance is currently present
at the front lines observing their own forces at the same time as our own envoy
is checking our frontlines. It is imperative that this envoy be assassinated,
and during the confusion capture the base of operations while defending our own
envoy and base of operations…..
Primary Objective:
1) Emperor’s Will: At the end of the game, the player that have scored
the most Victory Points win. You MUST
score at least Three (3) more Mission Victory Points than your Opponent to win
via Mission Points.
2) Neutralizing the Envoy: At
the end of the battle, each player receives 4 Victory Point for neutralizing
the Envoy.
Mission Special
Rules
Night Fighting,
Objectives, Reserves
The Envoy: The
envoy has the following rules;
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
2
|
3
|
3
|
3
|
1
|
2
|
1
|
7
|
4
|
Special
Rules:
Slow
and Purposeful, Independent Character.
Put Their Name To
The Test: Unlike other missions, in Immortals, your Elite units are scoring
units, not just your troop units., if they are also elite units and are not
immobilized. However their dedicated
transports are not scoring units.
Tiebreaking Objective:
Killing the Pride of the Army: At the end of the game,
each player receive 1 Victory point for destroying the most expensive unit of
the opposing player/
Deployment:
Dawn of War